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A jam submission

For the Carrots!View game page

Submitted by Wikpi — 7 hours, 47 minutes before the deadline
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For the Carrots!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#143.6923.692
Controls#402.7692.769
Overall#472.7142.714
Fun#472.5382.538
Audio#472.3852.385
Graphics#512.7692.769
Accessibility#542.1542.154
Theme#602.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.2

Wildcards used
"What's up doc", "Game Time", "No place like home"

Game description
The descendent of the once-mighty Carrot Kingdom finally sets out to rescue his kin...will he be able to succeed?

Source
-

Discord username
TimeSauce#6240

Participation level (GWJ only)
My second time

Participation level across all jams
My second jam

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Comments

Submitted(+1)

I love the art style, the gameplay and mechanics are very fun and intuitive! Congratulations solid work!

Developer

Thanks for trying out the game!

Submitted (1 edit) (+1)

Personally I loved the art of the game, especially with the animation. The tone was great and the art did well to stick to it. The action of having to pick up carrots was very good as well since you have to actually interact more than just walk by and automatically attract, ect... However, I found that the theme didnt really have that much impact here. 

Besides that, i think your core gameplay is interesting but it is lacking some sides. For that, I think you should create a difficulty ramp for it by using a timer and spawn. I also think that you should check the hitbox of the enemies again bc even though for the most time it was ok for me, there was this one specific guy that i took 10 shots to kill(probably bc of angle) Besides that i think you should also add a range for your spawn points so that the sprites dont overlap. Finally I think you should make the animation faster and the bullets bigger to make it jucier, while setting the bullet's spawn point at the top of the gun nozzle in the animation player instead. 

But all in all, it was a fun game.

Edit: oh also in my opinion, dont scroll the level too fast bc it made the eyes tired after a while

Developer(+1)

Hey! I appreciate you trying out my game!

I actually implemented a difficulty ramping, there is a timer on the top right side of the screen and with it the difficulty increases.

Personally, i have not encountered, the enemy hitbox bug, while bug testing my game, so i will definitely look into it!

Sprite overlapping was a major problem for me, but i just couldn't solve and fix it in time.

Thanks for giving a critical review!

Submitted (1 edit) (+1)

I played a bit and I like that there is some context to the game, but sadly there is almost nothing to do in the game. You can just go press E and Fire and go like that forever. (Also instruction say that is should use Right Mouse Button RMB to fire, but it's LMB in the game)
Maybe second weapon or different enemies will help with that.

I got pushed out of the screen by sheaf and farmer and couldn't attack or do anything really.
Also setting amount of carrots to save that high make it almost impossible to finish the game so it's taking away a satisfaction of finishing your game :c Setting it to like 1000 will at least make it possible in reasonable time.

I hope you won't be discouraged by my feedback. It's actually to help you. I'm sure you learned a lot and next time you will make even better game :D Can't wait to see your next game!

Can I ask you to rate my game too and tell me what you think in the comments? Thank you in advance!

Developer

First of all, thanks for playing and giving a critical review!

For the game content problem, I always tend to plan a bit too much and since I'm working alone, I cant finish everything in time.

Also, I'm just dumb for setting the RMB instead of LMB.

For the final count, I made it so high not for it to be truly finished, but just because...no real purpose, well maybe to see if anyone was crazy enough to try to do it...

Submitted(+1)

Ingenious, and it’s been fun imagining the game world! The concept of carrots picking up carrots and defeating peasants is very good. I feel that it would be more fun if the battle portions were accompanied by background music.

Developer

Hey! Glad you found the game concept interesting!

There was music for level/battle portion.

Submitted(+1)

This one made smile the whole time. Everything is so weird and funny (in a good way).

It made me think that it would be really awesome to include some sort online component that counts the saved brothers from all of us :D

Developer

First of all, thanks for playing it!
Second, my god thanks for the suggestions, never thought of it...but it sounds amazing!

Submitted(+1)

I imagine Hulk Hogan saying BROTHERRRR every time. Good work!

Developer

Hey! Appreciate you trying the game!
Oh man, your suggestion sounds so cool in my head!

Submitted(+1)

I enjoyed the game, the controls were good, I feel like the key to pickup carrots could have been a bit better, but it wasn't difficult to use by any means. However, I did get knocked off the edge of the screen. The game was still running, but the farmers couldn't get me, so I was functionally immortal while more and more farmers spawned

Developer(+1)

Hey! Thanks for trying out the game!

I did notice that bug at the last second but didn't really have time to fix it.

Submitted(+1)

That's a lot of brothers to save!!! Cool game. I like the addition of collecting carrots while you run, it's a nice take on the endless runner style game. Nice work!

Developer

Hey! Thanks for trying it out!