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Zero Rabbity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #50 | 2.236 | 3.000 |
Controls | #56 | 2.236 | 3.000 |
Fun | #59 | 2.087 | 2.800 |
Originality | #61 | 2.534 | 3.400 |
Theme | #63 | 2.534 | 3.400 |
Overall | #63 | 2.215 | 2.971 |
Graphics | #65 | 2.236 | 3.000 |
Accessibility | #67 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3
Wildcards used
What's up Doc
Game description
Things get Rabbity in Zero Gravity!
Source
yes
Discord username
Kirblee, SpicyBoio
Participation level (GWJ only)
This is our 1st GWJ
Participation level across all jams
This is our 1st official game jam
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Comments
ah, i love the controls...they were actually amazing and the animations go hand in hand.
But the problem for me was, it was a bit unclear how you were supposed to proceed...so i got a bit stuck and couldn't do much...
The spikes were really hard to see, so I didn't even know why I was dying. :D But the Controls are a 5/5 Idea for me!
I'm so sad I couldn't work out how to get to the bunnies T_T I got stuck on the first level! I made it over to the switch but it didn't do anything. I tried pressing a few buttons but I couldn't work it out :(
I think some extra work on the clarity of objectives could be a good idea. Even an instruction blurb could make a really big difference. I agree with PixelMetalWolf that a ammo counter would have made a great addition. Along the same lines I also felt that the spikes on the first level were a little hard to see. At first I thought it was just a variation in a normal wall, and then I exploded when I touched them 😅
But all that being said, I like the graphics and the Authentic Zero-Gravity of the physics. The music fit well, and I might be wrong but Beepbox Gang . Thanks for submitting :D and congrats on your first jam!!!
Those are some angry looking space bunnies XD
The game is fun, the different puzzle elements are interesting and i like that you introduced them slowly and let the player start in a safe 1st level without any enemies to get the controls and physics down
Where the game feels a bit odd is that it can be hard to stop precisely near the pannel you want to fix and i didn't quite understood the hitbox that triggered the fix or if you completed a progress untill the fix is done ? Still i made passes with the torch until it was done. The one last thing i feel could be a nice adition would either to have a counter showing your gun's ammo so you know when it's about to reload or have the player be able to reload manually whenever they need to.
Now with that said it's a solid and fun entry, especially if that's your first game jam !
One note just so you know, i don't know if you intended this but you seem to have included the entire project structure inside the download archive :/
Anyway good job to you guys :)
There are some issues with your exports. First of all, you've added lots of stuff including source code. Also, in the Linux package I tried, there was also the executable for Windows. Anyways, the Linux binary I tried did not work correctly. I saw the splash screen and then just some scrolling stars covering part of the window.
Since source code was also included I also gave that a try and figured out you've misspelled one of the asset files somewhere in the code (PanelCrash instead of panelCrash). After fixing that, the game did run and I gave first level a try. I managed to get to the lever at the end of the room, but nothing happened. So I got stuck there.
This is your first jam however, so issues are expected. If I'm correct and there's a game breaking bug in your builds, you might even be able to ask organizers to allow you upload a fixed version.