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A jam submission

posedian's cureView game page

retro style 2d space shooter
Submitted by infinity10004 — 3 days, 14 hours before the deadline
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posedian's cure's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#302.9513.111
Audio#392.7412.889
Graphics#452.9513.111
Fun#512.3192.444
Accessibility#542.0032.111
Overall#542.3492.476
Theme#591.5811.667
Originality#601.8972.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2

Wildcards Used
none

Game Description
retro 2d space shooter

Source

No

Discord Username
new learner

Participation Level (GWJ Only)
this is my fourth game jam

Participation Level across all Jams
this is my fourth time participating

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Comments

Developer

Sorry to everyone of the late replys since I was busy with my exams and will be busy with them for the next two weeks thanks for your patience

Submitted

Good luck! My team mate also started his grammar/secondary school during the jam :D It wasn't about exams, but it was a little anoying too.

Submitted

Hey it's a bit rough but at least you submitted! The sprites are nice looking, and it's an interesting idea to have ships from both directions collide - that way the player can prioritise if they know some will be cancelled out. I wish you had more time on it! Good job

Developer (1 edit) (+1)

thanks for trying the game my original idea was a 3d space shooter in which you avoid obstacles collect coins and destroy enemy ships but after a time it just felt bad the one was static I was getting 20 errors each time changed something or addded something so I scraped that game which was 80% completed and started work on a new one with only a few days left so I completed it in only 2 days

Submitted

Had an error trying to run this on Mac Safari. Will try Chrome

Submitted

I could run it on Chrome - just. Scaling is off and I couldn't see the full gam screen - sorry

Developer

sorry for the scaling issue I have a metered internet connection so whenever I change something it takes a lot of data and I wanted to save my leftover 800 mb data for study and other purposes so I had to go with a bit off scale plus I still don't understand how does itch.io measure game window scale

Submitted

No problem. I totally understand the issues with re-uploading. I am not used to HTML5 exports in Godot yet but maybe the answer to the scaling issue is on the web somewhere 

Good job! I suggest next time finding a different sized background though - the scaling makes it look bad.

Developer

sorry for that I had only a little time left since I had scraped my original idea so I decided to use what I found