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Inner Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 3.800 | 3.800 |
Accessibility | #20 | 2.900 | 2.900 |
Theme | #23 | 3.700 | 3.700 |
Overall | #31 | 3.086 | 3.086 |
Controls | #32 | 2.900 | 2.900 |
Originality | #33 | 3.200 | 3.200 |
Fun | #40 | 2.800 | 2.800 |
Audio | #50 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
none
Game Description
Repair the arcade machine by blasting the baddies.
Source
Maybe
Discord Username
Salv
Participation Level (GWJ Only)
yes 1st
Participation Level across all Jams
3rd game jam with it being the 1st that I have actually submitted something
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Comments
Nicely put together for the graphics and level design but the ship was hard to fly, maybe adding some strafing and some backwards would help but it was a solid game. Well done.
Nice! The circuitboard is really detailed and the explosion effects are cleverly done. I just wish i could move backwards, and also it needs music! But you've done a great job =]
Nice idea and I liked the overall look of it all. It felt unique with the top down view but still some 3D ish vibe.
The controls feel too clunky for me.
This was an interesting callback to arcade games! The circuit board as the backdrop was a really nice touch! I enjoy the idea of quickly turning around to the enemies on your tail so you can shoot at them. However, it was really hard to do that and not die. As soon as I'd start turning around to shoot, I'd have to start moving again. It'd be nice if you could also move backwards to help with this. The player's spaceship is awesome, but is hard to see against the dark backdrop. The enemies could stand out a bit more, as well.
I like the simplicity of the game but it's a little hard to see the player character.
Solid invaders on a good old IC-based circuit board. I like the arrow-alike plane with it's reflections!