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Galactic Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.727 | 3.727 |
Originality | #18 | 3.364 | 3.364 |
Audio | #19 | 2.909 | 2.909 |
Graphics | #23 | 2.727 | 2.727 |
Fun | #23 | 2.727 | 2.727 |
Overall | #24 | 2.883 | 2.883 |
Controls | #27 | 2.364 | 2.364 |
Accessibility | #27 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
none
Game Description
make the galaxy a better place by killing monsters
How does your game tie into the theme?
you can invert gravity
Source
yes: https://gitlab.com/MathijsKeunen/godot-wild-jam-39
Discord Username
mathijskeunen
Participation Level (GWJ Only)
3th time
Participation Level across all Jams
3th time
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Comments
Really awesome idea.... that world was quite fascinating. Unfortunately you could get stuck in some places. And I didn't have any scroll wheel to zoom out... So I had to restart the game multiple times and just get to the end by trial and error. I liked how this world was just different from reality, the ambient sound fittet very well... and playing was quite like a fantastic space adventure...
The circle platforms were cool with the gravity concept!
Nice submission!
I like how you choose a narrow viewport for the game. Altough one can zoom out, I found it more challenging to work with the default scale.
I love the floatiness of the character, but I would have liked to see bullets fire from the gun when I shoot! Loved the smoothness of the inversion.
Cool concept, but the controls are really awkward. I like the floatiness of the player though.
We had the same kind of idea with the gravity flip! Although I think your idea could provide additional gameplay with the planets and the rotating layout! I feel like a stronger gravity might have made the game more dynamic but you would obviously lose this "floating in space" ambiance..
I liked the idea with the theme!
I would have liked to be able to set my own controls scheme, the arrows with space and enter were a bit awkward for me.