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Sailing into the Sunset's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #32 | 3.378 | 3.700 |
Audio | #40 | 3.012 | 3.300 |
Graphics | #43 | 3.104 | 3.400 |
Overall | #61 | 2.804 | 3.071 |
Accessibility | #65 | 2.373 | 2.600 |
Fun | #67 | 2.282 | 2.500 |
Theme | #70 | 3.469 | 3.800 |
Controls | #83 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Fishing game, Quotes
Game Description
Weird story line
How does your game tie into the theme?
Everything happens in ocean, or around the ocean
Source(s)
N/A
Discord Username
xcran#3132 pollet#7934
Participation Level (GWJ Only)
1
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Comments
Nice job, soo many mini games I liked, great job!
I got a couple endings, it definitely seems like there's a lot of ways the story can go. I like the kinds of control that the player has over the story, for example, on my second run I simply didn't bother swimming at the beginning of the game. I'm not precisely sure how the boxes or the fish influence the story but it definitely seems like there might be something there.
It's interesting, on reflection, that the minigame that the player has the most control over is the swimming one... the box one and the fish one are both much harder to control the outcome of.
So, this game does give me some things to think about, as well.
Awesome looking game, with lots of mystery and ambience to keep you wondering what’s coming next.
I loved the minigames, especially yeeting the boxes into the boat.
Very cool.
I liked the ambiance, particularly the sounds and music.
The controls seemed off to me: I had a hard time loading the boxes which just flew into the air.
How did you do the art? Regular image with a posterize shader or hand drawn?
You cannot just drag the boxes into the boat, you need to “launch” them. There are constrains for the mouse and when you get too close to the right or to the top of the screen, it automatically drops the box, keeping the momentum of the mouse dragging.
The art was made in three ways: photographies, image composition and 3D rendering. All of the images are processed in PixelOver with a indexed palette, and many have a glitch shader over them made in Godot directly.
Very cool art. They looked so realistic. I always love myself a nice stylized look.