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Digital Underground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 3.280 | 3.667 |
Audio | #44 | 2.832 | 3.167 |
Controls | #45 | 2.758 | 3.083 |
Accessibility | #50 | 2.609 | 2.917 |
Overall | #51 | 2.779 | 3.107 |
Theme | #57 | 3.056 | 3.417 |
Fun | #59 | 2.460 | 2.750 |
Graphics | #67 | 2.460 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.beta5.mono.official [815f7fe63]
Wildcards Used
N/A
Game Description
Hack your way through the Digital Underground!
How does your game tie into the theme?
You are a hacker in the digital underground, breaking into servers and committing crime for cash.
Source(s)
https://github.com/MitchMakesThings/Godot-Things/tree/main/GameJams/CyberUnderground
Discord Username
N/A
Participation Level (GWJ Only)
1
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Comments
I really like the aesthetic and the concept!
I love the hacker take on the Underground theme! Wish I had thought of something similar :P Great work!
Very hard for me! I didn't even get to understand what I was doing! Liked the music and sounds!
the concept is amazing! i really love the shaders and the artstyle! great job!
Very original idea! Took me quite a while to figure out the mechanics, but then I finally made some money! (more than from gamedev, haha). The tension when you are getting close to alert 5 is good, combined with the colour changes as you progress, I like it.
Perhaps just more of a tutorial and like others have said, a difficulty curve would be good.
I actually stumbled on your YouTube video about the gamejam, so I was going to go out of my way to play this one. :) And thanks for playing ours!
Thanks!
I had plans to do a tutorial introducing the tools one by one, rather than that horrible page full of text. But, y'know, time :(
The difficulty curve is definitely a point, and would have been pretty easy to do (Even just scaling based on your lifetime earnings, it's a rough barometer of experience!)
All the more to know for the next one :)
The game is pretty fun. With some more polish, level progression and extra mechanics I could easily see it being full game. Really wish there was a way of countering the bots tho (or if there was, I couldn't find it)
Thanks!
Yeah, there's nothing you can do about the bots. I had plans for smokebombs etc to 'stun' them for a while, but had to cut a bunch of cool ideas from my scope :( It's very much a race against time.
This was a super cool and unique game! We were playing it and having fun, but we feel like we might be missing a concept? Is there any way to defend your upload point, or does that aspect make it an inevitable race against time?
It was certainly challenging, and I am still a poor hacker. :D Love the aesthetic...the game is jamming!
Well done!
Na, unfortunately there's no defensive stuff. My plans for smokebombs that would stun them for a while had to be cut because I ran out of time.
Thanks for the feedback!