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A jam submission

The Last DirectiveView game page

Retro Shoot Em Platofrmer Game
Submitted by QatariGameDev (@QatariGameDev), Mikado — 21 hours, 26 minutes before the deadline
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The Last Directive's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#233.3463.346
Accessibility#322.8852.885
Graphics#333.2313.231
Controls#362.8462.846
Fun#382.8462.846
Overall#422.8522.852
Originality#552.3852.385
Theme#552.4232.423

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.4

Wildcards Used
One Card - For Gaint enemy

Game Description
Retro style shoot em up, inspired by megaman games.

How does your game tie into the theme?
Have the theme orb for the game story, and also use one of the card

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

Nice game. I like the art style and music. The game was hard, but i finished somehow. All respect to NORMAN. You will be remembered.

Submitted(+1)

Nice job. Really liked the art style. Thought it was very unique. I managed to get the orb, but then couldn't get past the next section. 

Submitted(+1)

Well done. 

Submitted(+1)

Tbh, I loved the art style more than I thought I would, especially the dash.

Submitted(+1)

That was pretty good.  Reminded me a bit of Megaman.  Hope you continue to work on this and add more levels.

Developer

Megman It's one of many inspirations for the game, and there's a discussion going on with my team about how we can improve the game or even remake it into something bigger in the future. We will take honest feedback seriously and will add or extend the level much further, to give it more depth. That's the fun and best advantage of participating in game jams, by testing your game concept with more people.

Thank you.

Submitted(+1)

I really like the art style, the art for the outside tiles feels like it clashes a bit with the sprites, but since they're on screen for so little time it barely matters. My biggest problem with the game is that everything feels super bullet-spongey, which wouldn't be that big a problem if you could just hold down the button to shoot instead of spamming it. The standard platformer QOL features (jump buffering, variable jump, coyote time, etc...) would also help make the player controller feel even better. The fact that you managed to fit in a two-phase bossfight into this jam game is super impressive. Really good game.

Developer

Thank you for the feedback, probably we will improve the game further in the future or maybe turn it into something big.

Submitted(+1)

whenever i see an anime girl i press like

Developer

Thank you