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ShadowLight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #4 | 3.765 | 3.765 |
Theme | #6 | 4.118 | 4.118 |
Audio | #14 | 3.588 | 3.588 |
Overall | #14 | 3.496 | 3.496 |
Fun | #17 | 3.588 | 3.588 |
Originality | #17 | 3.706 | 3.706 |
Accessibility | #29 | 2.941 | 2.941 |
Graphics | #42 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4.stable.arch_linux
Wildcards Used
i feel small, fear of the dark
Game Description
navigate through dark corridors, collect keys and avoid "black hole". But most importantly try to have fun
How does your game tie into the theme?
you play as an orb, collect orb. we tried to represent most of ingame entities as orbs
Source(s)
https://github.com/Disablak/Godot-Wild-Jam
Discord Username
amoon ♡#2884 Lambda Expression#5446 Disablak#8965 ǝɯnlɐʇøɹ#7666
Participation Level (GWJ Only)
1
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Comments
I didn't think it would be a spooky game, very interesting unique idea and nice visuals. Great game.
Cool game, unique, fun, good game design. Background noise was a bit annoying but the other sounds was nice. Good job.
Interesting concept, the sound is great.
The visuals were great and I really like it when the bubls are broken by the shadows. However I feel it'd be better if you have shadows instead of just pure black bc otherwise it feels kinda trial and error sometimes to not run into the enemies.
What a great game! It's amazing how you were able to hit all the wildcards and capture the essence of a horror game with such a simple design. Don't think I've ever been so scared of a circle in my life.
Wow! Very atmospheric, and spooky! I loved the lighting and collecting the secrets. Very nice. :)
I can't believe you managed to make an intimidating enemy using nothing but a circle, a shrieking noise, and the sound of popping lightbulbs. That moment when I saw it for the first time was really cool. The difficulty curve seems to be a spiky, though.
Nice game! I like the idea of using black hole to force the player to go through certain path
I originally assumed it was a casual puzzle game, but despite its simplicity, the game made me feel thrilling when playing later stages.
Excellent work.
Very atmospheric! The 2D audio was very effective.