It's a pity that the motivation was not enough for the development of this game, but it still has a wonderful atmosphere, it was great)
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Nuclear Crises's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 3.698 | 4.444 |
Audio | #21 | 3.328 | 4.000 |
Accessibility | #35 | 2.681 | 3.222 |
Overall | #42 | 2.853 | 3.429 |
Controls | #43 | 2.681 | 3.222 |
Originality | #49 | 2.589 | 3.111 |
Theme | #51 | 2.681 | 3.222 |
Fun | #55 | 2.311 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the horroresque feel with a bit of a warmer piano bits. It feels very good with the music, pixelart and sounds!
I would add that there should be clear transition between levels in order to visibly divide them.
And maybe when the enemy is killed they should not absorb any bullets -- it's hard to proceed and kill the rest of the objects.
Hello fellow nuclear crisis game! I enjoyed the atmosphere and world building you created here. I really enjoyed the mechanic to enter the code into the door. Would have loved to see that expanded.
Despite the motivation issues, I am glad you were able to create a game with an ending and still submit it. I think you have something cool here. Just needs a little snappier movement, and maybe more to explore in each room.
Yeah, the code mechanic i wanted to do like a painel when you click the digits, i had so many ideias but yeah... im not an artist and i didnt get one, so it was harder to make smth to look cool in the room, there is some mechanics i would like to explore more in the future, thanks for the comment bro, goona test your game now, looks amazing from here <3
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