Good game, not my thing. I managed to escape on the first try. Crying sounds are a bit triggering for me so I didn't enjoy the experience. Game looks and sounds pretty nice.
Congrats on a successful jam entry !
Criteria | Rank | Score* | Raw Score |
Controls | #7 | 3.647 | 3.647 |
Accessibility | #11 | 3.353 | 3.353 |
Theme | #12 | 3.941 | 3.941 |
Audio | #13 | 3.353 | 3.353 |
Overall | #18 | 3.319 | 3.319 |
Graphics | #26 | 3.353 | 3.353 |
Originality | #30 | 2.882 | 2.882 |
Fun | #31 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 3.5
Wildcards Used
Guiding Light
Game Description
Focused on game design
How does your game tie into the theme?
You are being chased by a ghost in a maze. Points of interest have light on them
Source(s)
N/A
Discord Username
SleepyCasual#3096
Participation Level (GWJ Only)
2
Good game, not my thing. I managed to escape on the first try. Crying sounds are a bit triggering for me so I didn't enjoy the experience. Game looks and sounds pretty nice.
Congrats on a successful jam entry !
Really nice experience, I like the visual simplicity and the audio is very well done! You can feel the tension is here but without the need to use scare jumps.
Nice work, congrats! :)
Simple, and nice game. The way the atmosphere of the game give that intended immersion, especially when the first time I saw the ghost. However, the spike felt a bit unfair, because I was getting damaged by them because of the ghost behind me. It might be better to include normal tile between them. Overall, great job, I had fun trying to escape.
Simple but nice game. Good use of light and occlusion. The shader on the image is a nice detail.
I made it out once, wishing I could interact with things (kept hitting F & E). Then I read that interact is the space key, so I played it again, but I couldn't interact with the crying ghost before getting eaten. Maybe the interact area2d is too small, or the chasing ghost is a bit too fast.
I find the exit without hearing the crying ghost, is that normal ?
Anyway, good creepy atmosphere
A good scary game! Well done!
I love the crying Ghost, he reminded me some hollowknight sounds!
But in fact the ghost following you is a bit too fast and need have an annoying sounds.
Probably you can use navigation2D for better ghost navigation on the map or taking shortcut in the wall was an intended mecanism?
The sounds make it really scary, good job!
I think if you had input totorial in game it will help since I was left confused for a moment about whats going on, can i shoot or i only run away
But other than that, good work, the atmospehre is amazing
Congrats for the submission!!
Man this game is really scary!! which is a good thing. Creeped me out when I started hearing the crying thing.
Didn't get the controls ingame, So I just press what I would expect from a top-down game.
Was expecting some indicator of controls atleast on playing.
Congratulations on your submission!!!
The ghost had an annoying sound effect that I feel like never stops, that's maybe the only real con that I can think of, now the pros, the lightning was very cool, the wildcard is respected, and that woman crying in the distance genuinely made me scared cuz I didn't think a game jam dev would give this much importance to details like this, also the ghost feel very oppressing, this feeling of never-ending stress, overhaul 7/10
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