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A jam submission

Ghost NinjaView game page

Slash, Jump and dash
Submitted by Mikado — 2 hours, 33 minutes before the deadline
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Ghost Ninja's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.8263.826
Audio#83.5653.565
Graphics#143.8703.870
Controls#183.2613.261
Overall#203.2733.273
Accessibility#232.9572.957
Originality#282.9132.913
Theme#422.5222.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
Take it easy

Game Description
You are a created Ghost Ninja by secret organization that wanted to create the ultimate undead solider

How does your game tie into the theme?
Everything is Ghosty related, skeleton, ninja ghost is player, and ghost to fight too.

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

Nice Game. I like the Graphics and Audio. I also liked the Menu and HUD. It was very cool to have different stages and different content. That was nice made! Also having 3 levels of difficulty was good. After finishing Easy I took the harder ones.

It was not Z instead Y for me. Small Laggs sometimes (Browser MS Edge on Windows)

Maybe WASD for Movement and Space to Jump. Maybe Double D or Double A to Dash and attack somewhere, maybe Left Click. It was hard for me to get into Arrows and Z to jump.

Submitted

Great job! The platforming aspect feels really good. I think I noticed you had coyote time, and maybe jump buffering too? The art and audio work really well together too.

Submitted

Cool game ! Graphics and audio are great, as is gamefeel. Blocks especially felt very satisfying to crumble.

Control scheme is a bit annoying, not having jump on space by default feels weird to me. I tried playing on hard but didn't go far, because the level design is plain evil lol ; i fell a few times in the first unescapable pit guarded by an archer and dying was slow. Medium difficulty was a lot less frustrating.

Submitted

Nice job! I really liked the movement and dashing. The attack felt a little short and slow, but it was satisfying to kill enemies. I liked the variety of environments across the levels especially the third level.

Developer

Thank you for playing the game.

I'm glad you did, I think it took me about 2-3 hours setting up levels, especially normal and hard mode of Stage 3.

Submitted (1 edit)

Nice game the dash feels really good to use, but i don't like using the Z button to jump (would be cool if the game had more options for controls). I didn't feel like fighting anyone because i hate having to completely stop to attack. Also I liked that each difficulty had entire different level design

Developer(+1)

Thanks for playing the game.

I took note of learning how to do  "control setting" in Godot, and hopefully will let people have more freedom in that aspect.

That was the intention behind not adding "gates", and the reason why in hard mode added couple of breakable block at the end. I'm glad I didn't add gates that force you to fight, because I think the main fun point of the game (after testing it multiple times) is the speed.

Thanks for the feedback.

Submitted

Really cool game, the visuals and audio are top notch! The movement feels very satisfying.

I think it only misses a few combos to make the combat less repetitive and the game more fun. Maybe just two types of attack, slow and powerful/fast and weak.

Overall, I think it has a great potential outside the jam, keep it up and congrats! :)

Developer(+1)

Thanks for playing the game. 

I agree with you, I want to get to the level where I can add combo, used to be a big fan of MUGEN engine before. I will eventually get good and hopefully make something more fun.

Thanks for the feedback.

Brilliant game, I loved the level design and the game theme, Selecting game difictulty before play was a great feature as well, Also the music in the game is also beautiful.

The following are the only drawbacks, which I believe you can fix or improve in future releases:

1- The attack feels tedious and repetitive, adding an impact to enemies as well as the player when they are hit would be fantastic feature.

2- Smoothing the transition between frames in animations is advisable, Current system gives impression the game is lagging.

3- It would be favorable if the player could shoot shurikens, as archers can be harsh in some locations.


Congratulations to you and the rest of the team.

Developer

Thanks for playing the game. Well, that will be something good to learn, I tried to make it as "good' as possible, but I didn't want to get that perfectionism sense again, so instead I focused on what I "can" do very well in favor of time.

I wanted to add more move set, but the sprite was limiting, and to be honest shuriken didn't come to my mind, that's interesting idea.

Thanks for the feedback.

Submitted

Nice game. Nice graphics. The controls feel tight (although the hitboxes could be better). The game has a nice flow to it.

Developer (1 edit)

Thanks for playing  the  game. The art selection was nice, it's by the great people who provided them as free assets. I added their name in the game page.

This is the first game I added a hitbox (it has always been my dream to make something like this, so thanks to Godot), and I will make sure to do it right next projects.

Thanks for the feedback.

Submitted

The world of free assets... As a non-artist myself I know how it is... It can be hard to be limited to what you can find and make match. In my latest game the artist had to quit halfway through the project so I had to make due to what I had, even changing completely the game I was making because of it. 

Developer

Yeah. Well, I tried to learn drawing pixel at some point, then got busy and didn't review for long time which made me lose my skills. I will return later hopefully in the future. The benefit of knowing how to draw is having the ability to create what is in vision as is, free sprites can "somehow" get as close as possible and limited. But, progress what really matters.

Submitted

Very good game! Incredibly polished, and has a very clean aesthetic and sound to it. The movement was very snappy and felt very fun to play with. The difficulty scales are also very nice, the harder levels get very challenging, while keeping it mostly fair. Unfortunately, I do have some problems with it:

  • Mainly, no restart or pause. A lot of times I would fall into the spike pits, and there just wouldn't be any fast way for me to get out of the pit or restart, forcing me to have to walk around and take damage 9 times until I die. This coupled with the bug where you need to walk around in spikes to take damage makes it pretty annoying to quickly retry.
  • This one's a bit more down to personal preference, but I feel like the stamina bar feels pretty slow. The dash is the most fun part of the game to me, and having to wait multiple seconds to dash in such a fast-paced game kills the momentum a bit.
  • A bit nitpicky, you don't really have to kill anything. The combat in this game is pretty standard, so I don't have a problem with that, but you can skip every enemy without even hitting them, as far as I know. I'm not sure whether this is intentional, and it didn't really make me enjoy the game any less, I just felt like it was a little weird.
  • Lastly, I kind of wish that there was some sort of timer. This one isn't a complaint, but the game feels and plays like a speedrun game, and so I would've liked if there was some sort of timer. Not having one didn't really take away from my enjoyement, I just wish that it was there.

Overall, despite the complaints, it's a very fun fast-paced game with some great movement. Fantastic job!

Developer

Thanks for playing the game. I will be honest with you, I intended to add pause, and option, with bosses for each stage, but I had some technical issue since I'm quite new to Godot engine. There were some cases with FPS drop, and had to search around to solve that So, I had to focus on level design on last days before deadline, since it's the core gameplay.

1- I see, that was a bad game design decision from my side, it was boring when I was testing it, but i thought that will properly be a good thing to convey that "hard" mode is unforgiving. That was too much. I took note of that.

2- Originally, there was no stamina bar, but then the game was" broken", that you can spam dash. But, point is taken will make sure to adjust the Stamina recovery rate, perhaps let it gain even when on air too will be good.

3- I was planning to add gates, but then I thought you are a ninja, you can just move on and avoid what you want. So, combat became non mandatory.

4- Nice idea! Thanks for that. I missed this point.

Not all, I really appreciate the feedback. Thanks for taking the time.

Submitted

Love the aesthetic. I do wish you can cancel the end of your attack with a dash for quick change of movement. 

Developer

Thank you for playing the game. My intention behind not giving leeway with attack animation was to convey the "commitment" to a decision, it was something I wanted to try as game design idea. Perhaps adding a dash cancel  with cost will be better idea. I will take note of that. Thanks for the feedback.

Submitted(+1)

perhaps, Maybe instead of cancelling the attack animation, the ability to be able to buffer my dash instead. Like coyote time in a platformer. Since the dash and attack felt quite disconnected, it was simply better to wait out an attack animation of the enemy and then hit them. I wanted to bait  their attack, dash behind them then do a counter attack. But I always missed the timing; getting hit instead.

Submitted

Great game. Tight controls. I liked the i-frames and the dashing. I found myself in an untenable situation once, trapped between a rock and a hard place with not enough HP.

At first the spikes appeared pretty similar to the candles and background gates, but that feels like overly nitpicking. I found myself trying to dodge candles until I discovered the spikes.

Fantastic submission!

Developer

Thanks for the playing game. I'm definitely bad with decoration and all "arts" side, I'm trying to get better at that. So, I will be taking notes and make sure to make it better next projects. Thanks for the feedback.

Submitted

A challenging game, but never feels unfair. 

Developer(+1)

Thanks for playing the game. This was the intent to give a challenging and fun experience..

Submitted

Nice work. It would be very nice if you could get out of the pits with spikes, because the group of pikes stop damaging you and you have to move around to kill yourself to get out. Apart from that, the game is fun to play.

I tried the hard level and it's very hard :D Very nice work!

Developer(+1)

Thanks for playing the game. I will put note to myself, you see I thought that was a good design idea, but it seem it gave people bad experience. The reason behind my design choice was to convey the "no help this time". Thanks for the feedback.