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A jam submission

Demons Inc: BackofficeView game page

Work as a back office clerk for the curses department of Demons Inc!
Submitted by Greenrose7, Zuraniix (@Zuraniix) โ€” 33 seconds before the deadline
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Demons Inc: Backoffice's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.8084.071
Originality#113.8084.071
Controls#133.2743.500
Overall#183.2263.449
Graphics#213.3413.571
Audio#312.8063.000
Accessibility#322.8063.000
Fun#492.7392.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.5.1

Wildcards Used
N/A

Game Description
Work as a back office clerk for the curses department of Demons Inc

How does your game tie into the theme?
Filing curses away for deserving (and undeserving) mortals!

Source(s)
N/A

Discord Username(s)
Greenrose7#5512, Zuraniix #6190, AlexEvans #1542

Participation Level (GWJ Only)
5

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Very cool idea , I like it ,nice game!!

good  job !!!!!!!!!

Submitted(+1)

Very cool! It's not easy to pull off UI-intensive games with the theme this effectively. I liked it.

Submitted(+2)

Interesting idea.  I felt like I was back in my old job.  Afraid I'm not cut out for the cursing business.

Submitted(+2)

Great work on the UI for this.  Its fun to flick through the handbook while a thousand emails are arriving in the inbox (help).

I also laughed at the idea of there being specific code in hell for Exodia related issues.

Developer(+1)

Thank you! 

Hahaha, there's a special place saved for people like Weevil Underwood ๐Ÿ˜†

Submitted(+2)

Very fun alternative take on Papers, Please. The presentation is great and the tutorial is very well-done! Props!

Developer(+1)

Thank you! ๐Ÿ˜

Submitted(+2)

The curse of working in an office...
Really fun concept, reminded me a bit of Papers, Please and the fact that I had to constantly look the manual up for runes while the inbox kept flooding added a lot to the tension. The dreaded new email notification sound... 

Good job!

Developer

A true curse indeed...

'Papers, Please' was certainly the main inspiration for us, so I'm delighted that that came across! ๐Ÿ˜„

I was definitely was hoping for a sense of dread as the emails pile up! ๐Ÿ˜… Thanks so much for playing!

Submitted(+2)

Fun concept! I really liked the element of flipping through the handbook frantically trying to find the right runes. It did feel like it got to a point where you just can't keep up with the emails coming in though, around 7 emails was the max I could get. Or maybe I'm just bad, who knows.

Developer

Thanks for giving us a go! We really appreciate it!

Yeah, I'm really happy with how they handbook turned out. Definitely something satisfying about flipping through and finding what you need. 

Nah, that's on me; I certainly would have liked to spend more time tuning the speed of emails coming in. I definitely think it ended up way too fast. My average run on this build is about 8 emails, and that's with me having insider knowledge on what words to look for, so you're definite on a good pace! I didn't want it to be too slow paced in a game jam, so that people weren't waiting around too much to actually "play the game", so I kept tuning up the speed as the deadline drew near, but it definitely got swung too far in the other direction by the end ๐Ÿ˜… 

Submitted(+2)

Let's  send some curse, and let's do that in an organised way :D
I loved the company approach and the fact that you make a game out of email reading.

So please no more raisin cookie Lucas !

Developer

Thank you so much for giving us a try!

Exactly! Even demons need a bit of organization to get things done! ๐Ÿค”

Muahahaha, I will dupe all with my cookies! ๐Ÿ˜ˆ