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Curse of Malbouros's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #54 | 2.539 | 2.714 |
Accessibility | #64 | 2.205 | 2.357 |
Graphics | #66 | 2.138 | 2.286 |
Audio | #71 | 1.069 | 1.143 |
Overall | #71 | 1.957 | 2.092 |
Fun | #71 | 1.871 | 2.000 |
Originality | #76 | 2.071 | 2.214 |
Theme | #77 | 1.804 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.1
Wildcards Used
Procedural Generation
Game Description
Original conceived
How does your game tie into the theme?
Escape a cursed labrynth!
Source(s)
https://github.com/Coaltar/GodotJam54
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
simple game but Neat concept , I like the game
Good job!
This game is so hard! I loved the light mechanic! Too bad there isn't a way to help players know when they're close to the exit or something, like a sound effect. Decent entry!
Really like the black wall effect. It gives the game an almost 3D look.
I found it a little bit inconsistent that the exit is sometimes very close to the spawning spot and some other times it is 20 seconds away from it. I would prefer it if was, for example, 15 tiles away from the start in level 1, 20 in level 2, and so on. And the maze sizes escalate too quickly, I think it would be better it it incremented only by a little, so the player would be able to solve more mazes before running out of time.
I liked the shadow effect. It creates some sense of depth, with reminds me of Ape out. It is also funny to me that the UI elements are attached to the player during the game, because I did the same in a past jam when I didn't remember how to fix the element's positions and I was running out of time. In the end, what is important is that you could get the game working and submitted it, well done!
Simple, but a pretty good concept, which works well. You get lost surprisingly easy :)
Neat concept, fun to walk around and try to find the exit. Took me a moment to find the controls and learn that I have to go to the green square, but once done I enjoyed the game. Neat usage of the lights around the corners too, hiding the path with those shadows.
Good job!