Play Prairie Pete
Hollowed Grounds: A Prairie Pete Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 3.858 | 4.167 |
Overall | #25 | 3.307 | 3.571 |
Theme | #26 | 3.626 | 3.917 |
Accessibility | #26 | 3.009 | 3.250 |
Fun | #28 | 3.163 | 3.417 |
Controls | #37 | 3.163 | 3.417 |
Originality | #41 | 3.240 | 3.500 |
Audio | #41 | 3.086 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.0.rc6
Wildcards Used
N/A
Game Description
Play as Prairie Pete in his dream as he discovers the secrets within his house!
How does your game tie into the theme?
This is inspired by surrealism from dreams and follows a child as they explore their 'house' as they dream in their sleep.
Source(s)
N/A (soon)
Discord Username(s)
r3dh0tch1lipepper#5625
Participation Level (GWJ Only)
5
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Very lovely story and great puzzles! This game definitely had an escape room vibe, I really enjoyed it.
I made the effort to read and it was worth it! very nice game
Ryokugin -
Thank you for your comment! We are glad that you enjoyed the game :-)
All the best
I really loved this! The simple pixel art was well done and very cute! The couple puzzles were satisfying to figure out, and the house was fun to explore!
Kudos on the voice-acted cutscene too! And the audio overall fit the game perfectly.
I gave it a go earlier on stream if you'd like to see a playthrough!
Greenrose 7-
Thank you for your pleasant comment! It means a lot :-)
Cheers friend
Super fun game! It took me a while to figure out exactly how each button changed the time on the clock, but besides that, it was a breeze. Good work!
coolrex -
Thanks for your comment! Our next games will have more puzzles xD
Wish you all the best
Cute game. I really like the art wort and the voice narration. The controls were a little clunky, especially in the puzzles, but manageable. I did get annoyed at the constant loading screens and repeating dialog options when I interacted with objects. Having a way to skip through those would help a lot. I didn't end up finishing the game but I got to the dining room. Took me a bit after opening the clock to figure out where to go, I didn't realize there was a door to the south of the room.
Hexadecimalwtf -
Thanks for taking the time and playing our game! We will take your advice and apply it into our next jam session/game :-). Keep on doggin' !