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Eaden: The Heit of the Haunted Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 3.500 | 3.500 |
Originality | #17 | 3.714 | 3.714 |
Graphics | #18 | 3.786 | 3.786 |
Theme | #18 | 4.143 | 4.143 |
Audio | #20 | 3.429 | 3.429 |
Fun | #26 | 3.286 | 3.286 |
Accessibility | #31 | 2.929 | 2.929 |
Controls | #34 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1
Wildcards Used
white-out/freezing out
Game Description
A 2d side-scrolling game about a hunter saving a village from a misterious ghost
How does your game tie into the theme?
The illumination is a fundamental part of the game, it's necessary to know where the enemy is, it's used to stun the enemy. the wild card is the center of the freezing feature that forces the player to continuously search for campfires to heal
Source(s)
N/A
Discord Username(s)
MalPollus, Xron
Participation Level (GWJ Only)
0
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Comments
I liked this game. The level design is fine although I think the sprites used to draw the level are a bit confusing sometimes I dont get if it is a platform or a pit, however event without a map I managed to find my way on it. The character is great and it has a consistent art style with the gun, light.
The gameloop is solid and well defined although I didnt reach to the endgame I liked playing it. Second ghost was tough for me, blatting it in the cold was too dificult. Good job!
Solid game feel. I liked the gun orbiting the player. I like switching from gun to lantern. I wasn't able to kill the ghost with one magazine, so I wasn't sure what to do from there. I died shortly thereafter.
haven't you picked the ammunition boxes?
I'm not sure where to go... I also don't know how to shoot the gun. Am I missing something here? The mechanics are pretty good though, and I also like the art style. I feel like the game could be pretty good if it was more clear what to do.
We put a written tutorial at the begin!
I think the writing on the wall didn't mention R to reload the gun. E to interact didn't do anything on the ammo container.
tried to interact to the npc?
Nice game!, I loved the art style.
Ty!
I think the ghost is supposed to chase you through this place, and the bullets you have are only meant to ward it away temporarily. Instead, I just shot the ghost to death and did my best with the pixel-perfect edge jumps until I was trapped in a pit.
It's ok, but there are clear issues that inhibit the experience. Learn from this, and come back in January!
Ty for the review, i think you are right probably is more right that the ghost doesn't die and chase you is just that we wanted tho do a more like boss fight to to get some experience on it, and probably i will do an update after the game jam to make jumps easier, Ty!
Nice job - lots of character and beautiful presentation
Ty!
Nice platformer game. In my opinion, some jump are difficult and it's difficult to know where we are and where to go next : a checkpoint system could (maybe) help. Cool work on lights, audio and particles. Good job.
Yea, probably i will think about adding some checkpoints after the gamejam, ty for the review!
i will probably add some checkpoints, make jumps easier and put something or making the npc telling where to go, Ty for the review!
Hey nice game overall, I played on windows and the main menu button doesnt work, It would help a lot if there were checkpoints, I died after a long time and starting over is painfull, some jumps are very precise aswell, the parry with the lantern feels very good, I like the white outline style and the sfx. Good job!
After the Jam probably i will make jumps easier and Fix the main menu button and put some checkpoints Ty for the review!
Great game! The sprites are simple but fun, and the sound design is very cool! I had trouble reloading my weapon, but once i found how to do it, everything was fine!
Ty!