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Demons in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 4.041 | 4.667 |
Originality | #43 | 3.464 | 4.000 |
Fun | #46 | 2.887 | 3.333 |
Graphics | #56 | 3.175 | 3.667 |
Overall | #57 | 2.942 | 3.397 |
Controls | #59 | 2.791 | 3.222 |
Accessibility | #76 | 2.309 | 2.667 |
Audio | #93 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.0
Wildcards Used
N/A
Game Description
Fight Demons Using Light
How does your game tie into the theme?
The monsters are light sensitive, so you need to turn on the lights in each room to kill the monsters
Source(s)
N/A
Discord Username(s)
shademakesgames
Participation Level (GWJ Only)
1
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Comments
A simple haunted exploration game. Use the mousescroll to switch between lantern, flashlight, and nothing. Light the room's lamps to clear it.
While done competently, it's quite frustrating. In the first room, you lose health by touching mannequins, which tighten the space down quite a bit. Ghosts aren't really all that bad, but Mirrors suck to deal with, since you have to light them up to even know they exist.
Unfortunately, I don't find the game fun enough to deal with the frustration. Sorry.
Well executed concept. I just marked down graphics because of the light clipping through walls. And the game could use more sounds and music. Like foot tapping, creaking, scuttering, the ghost doing it's ooh and ahh thing, and flicking (is that a sound name?) of the lights. GJ
Was able to escape after dying in the first 3 rooms roughly 10 times, fun concept reminds me a lot of those 2010 rpgmaker horror games. The text on the note and menu buttons was difficult to read, likely a shadow effect or similar that's been placed on it, but its way to blurry, could see people really struggling to read it.
Overall a fun experience, though those dummies could be fixed up a bit especially in the first room, kept walking into them upon entry with 0 time to react.
Cool concept and graphics, especially the character. Took me a moment to understand the light mechanics. I died countless times and managed to get max 2 keys. The mirrors / ghosts were fine to deal with but the dummies way too unpredictable, so they felt unfair. Going through doors was also a bit confusing - especially because it was dark.
I gave up after almost getting the 3rd key when a dummy got me.
Thanks for letting me know! I'll add some tips and tricks in my description so that they aren't a pain to deal with.