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A jam submission

Quad-JumpView game page

Don't let it overcharge!
Submitted by bigsantino1
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Quad-Jump's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#643.3123.429
Fun#832.6222.714
Theme#852.7602.857
Originality#862.9673.071
Audio#952.6222.714
Overall#1012.6422.735
Accessibility#1212.0702.143
Controls#1262.1392.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
N/A

Game Description
Don't let it overcharge!

How does your game tie into the theme?
It's main mechanic is a Half Life Tau Cannon inspired cannon that charges up and increases the explosion's power but if you charge it up too much you explode.

Source(s)
N/A

Discord Username(s)
oberon_

Participation Level (GWJ Only)
1

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Comments

Submitted

Nice entry, I like the style and using rocket jump as core mechanic. It would be nice if them overload would impact gameplay a bit more. Also I think it would be good to have something like minimap or wider camera FOV to make navigating a bit easier. Anyway, solid entry :)

Submitted

Cool game! The visuals and the 3d pixelated look gave the game a slick look.

Funny enough, I think the glitch y'all have in the game currently, with the infinite jump. seems kind of like a cool concept to play with. Originally, I didn't even realize it was infinite and thought it was like a jetpack for adjusting my landing.  I swear for the life of me without it, I would've missed every rocket jump I attempted. 

I think my only bit of critique would probably be regarding aim. I had to adjust the sensitivity on my mouse to get the right feel I liked for aiming my cannon. Something I'd probably look into including for this game if you continue it, would probably be the ability to customize your sensitivity. If I didn't have a special mouse, I would've struggled playing this game.

Regardless, the game's got charm!

Submitted

I didn't get why I can jump infinitely and why I need a blaster?

(+1)

hi sorry im the artist who worked on this game with Bigsantino . The infinite jump is a bug we failed to catch during development and is unintentional.  the intention is that you would reach the platforms with your weapon via a rocket jumping style charge mechanic.