Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

OVERCHARGEView game page

This game is a submission for the Godot Wild Jam
Submitted by Light1c3, inksaton
Add to collection

Play game

OVERCHARGE's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#572.8643.077
Graphics#853.0083.231
Controls#872.7933.000
Originality#952.8643.077
Theme#952.5782.769
Fun#1022.2922.462
Overall#1032.5062.692
Audio#1391.1461.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
N/A

Game Description
Overcharge your abilities and finish the level

How does your game tie into the theme?
Overcharging your abilities to get additional effects

Source(s)
N/A

Discord Username(s)
Light1c3

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool mechanics!

Submitted

Congrats on getting something submitted on time, cute art style and feel as well.

I want to say though, that I don't understand the shield mechanic. Is it a one time use thing, or tied to a cooldown? Thanks :)

Developer

Thanks for the feedback! The shield is tied to a cooldown, but we didn't have time to show the cooldown/ready status in the UI.

(Re: art, these are Kenney.nl assets. We didn't get a chance to make our own art during the jam.)

Submitted

You got such great mechanics but I think the camera is a bit strange when you fall from a jump

Submitted

Thank you for your submission! The game already have good foundation, but you can improve some things, to make the game even cooler! Make camera move smoother - strict camera position with fast movement makes player dizzy :) Add shield timer, it can help players to plan their movements and not to be under lasers when shield turns off

Developer(+1)

Thanks for the feedback! I'm tweaking the camera to make jumping less disorienting.


And good call, we definitely intended to have UI or some other visual feedback for indicating when the shield would shut off, but we didn't get a chance to implement it. It does feel unfair for it to suddenly shut off if you don't know it's coming.

Submitted

Thank you for participating in this jam. I was happy to have tried your game and to have seen some beautiful things... The tutorial on the controls is something I really like a lot. Keep it up, you're on the right track.

Submitted

Good work! I like that there was a tutorial, but you might want to check "fullscreen" option on the itch.io page because sometimes it was difficult to read it (had to jump multiple times just to see the text).

Other than that, really enjoyed the game :)

Submitted(+1)

It's a great start! Very charming graphics and writing.

I like that you started with the tutorial, so players know what to do.

Too bad you didn't have more time for subsequent level design.

Good job submitting something!

Developer

Thank you so so much for your kind words <3 With each JAM we get a bit better and hopefully at some point we will be competitive haha

Developer

Thanks for the feedback! Full disclosure, the graphics are Kenney.nl assets, but the everything else is all our work! Glad to hear that you liked the tutorial and the writing.

We were a bit disappointed to not have time for the level design by the end of the jam, but we laid a good foundation and have been having fun this week building on it further :).