Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

10 Thousand LashesView game page

It's time to feel both ends of the whip
Submitted by Fyre — 1 day, 22 hours before the deadline
Add to collection

Play game

10 Thousand Lashes's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#842.7223.333
Fun#862.5863.167
Theme#982.9943.667
Audio#1022.5863.167
Accessibility#1132.1772.667
Overall#1152.4883.048
Originality#1322.4493.000
Graphics#1431.9052.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Here Comes the Sun, Betrayal

Game Description
Escape from a dungeon with nothing but a whip.

How does your game tie into the theme?
The main objective of the player is to escape the dungeon into the outside world.

Source(s)
N/A

Discord Username(s)
fyrewolfmusic

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the guiding voice and the simple but cute design of wall! Every time reborn from the beginning did not let me feel boring. though if I can do something interactive before the end of guiding at first room will be more wonderful.

The music and enemy ai really make me keep in tense, nice try.

Submitted (1 edit)

I didn't got what happened but I liked the game. Love how it looks actually. Controls are nice, and coughing sound that happens sometimes when you kill an enemy made me laugh, want to hear it more and more haha. And "Mortis" sounds cool. I also think voice acting is good.

What I didn't like is that you are forced to listen to the first dialogue before starting the game every time, it is really frustrating. And not only last room is unfair, the enemies can run from it to the previous room when you are about to enter.

Overall, not counting that blocker at the beginning, I loved it, wish it had more levels (and more fair)

Submitted (1 edit)

I like the bit crushing effect on the dialogue, but it was a bit too distorted and hard to understand sometimes.

MOR-TIS! I like the death sound too... but I don't want to sit through the long intro dialogue a 3rd time... I wish the game would send you back to the beginning of each room instead of the main menu after you die. I kept dying in the 3rd room :(

I started writing the review while the 3rd intro played. Okay, final attempt... here we go!

Okay....finally got through the 3rd room. I realized I can whip through the walls! The enemies are realllyyy fast, and the fourth room literally instantly killed me. 4 guys spawned within 2 feet of my guy and they swarmed me. MOR-TIS.

Appreciate that you made the game fully bilingual! I switched to Espanol and I'm giving it one last run. Same thing happened in the 4th room. There was literally no chance to react. Feels bad man

I really like the responsive mechanics and the dialogue was really funny. Wish I could have experienced the full story. I think this just needed a few player experience improvements to be perfect! Nice work!

Developer

Thank you for the really well formulated review. That last room was somewhat intended to be unfair, but I realise that’s not really an excuse.

If you want a little tip to get through, when the door to the next room opens up, you can send the whip through and possibly kill some enemies while being safe in the last room.