喜欢游戏的美术风格,故事叙述很不错!
tiomke
Creator of
Recent community posts
A room escape game with complete elements, all aspects are well coordinated, the pixel graphics are excellent, the operation is simple, and the puzzles are interlocking. nice job!!
I enjoyed evrymuch !! The only regret is that I spent two hours and still couldn’t find the interactive way to open the door and open the box.
I‘m glad you enjoy it! sorry for confuse you about lack of ending indicate. The game has no clear end is really my design fault. The game was designed for a 5-10 min experience , and I tunned up the starting difficulty to letting players experience everything as quick as possible. I will polish it follow up.
I reload a Linux distribution on github https://github.com/tiomke/bubbleout/releases/tag/v1.0.0 , please tell me if still not work.
Many thanks for taking the time to share your insightful suggestions with us! The difficulty curve of the game really needs some more time to be polished. When it comes to the highscore, the original intention of this game is to show that when a person is affected by some negative thoughts, he strives to remain optimistic and sunny. Therefore, keeping the sunshine at the moment is the most important. But as a game, high score maybe a good choise, I will add one later on. Thanks again for your advice!
Wow, we're thinking alike!The backdrop of my game also centers around escaping negative thoughts. Yellow bubbles represent positive ideas, while blue bubbles symbolize negative ones; however, due to time constraints, I haven't added specific text labeling the positive and negative thoughts on the thought bubbles. You've depicted these ideas very delicately and vividly in your game! I'm truly impressed!