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A jam submission

SillysiteView game page

Submitted by pedro.gca — 3 hours, 49 minutes before the deadline
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Sillysite's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#752.8783.375
Audio#1002.3452.750
Graphics#1102.3452.750
Theme#1132.3452.750
Accessibilty#1181.9192.250
Overall#1192.1932.571
Fun#1271.7062.000
Controls#1321.8122.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.2.1

Wildcards Used
ROSHAMBO + SILLINESS SWITCH

Game Description
hide n seek / strategy game where you need to reach all resources

How does your game tie into the theme?
The player is a parasite that can infest and control people

Source(s)
No

Discord Username(s)
Me: ryunoken + Partner: kapitanchelka

Participation Level (GWJ Only)
Me: 2nd time + Partner: 1st time

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Comments

Submitted

Victory!

Submitted

Hey nice job! First off, is this game 3d? I didn't even realize until I finished the level and got back to the main menu. If not ignore this: but I'd encourage you to show off the 3d of the game a little more. It seems to be orthographic because you only ever see the front-facing side of everything, so it just looks like a 2d game. If you want to make the game 3d, don't throw away your extra work by making everything flat, let's see that extra dimension!

I struggled a bit with the interaction, I like the idea of having to guess the rock, paper, scissors game built in but I seemed to always alert the office members. A minor critique that may have helped a little would be to make it so that controlled office workers walk faster than the normal ones. Was sort of a pain chasing them down and not being able to catch them until they stop.

Good job overall though, congratulations on finishing the jam!

Developer

Thanks for the feedback!
I made the 3D models and rendered it to make the 2D orthographic view! Tbh I also kinda regreted not trying 3D, but we thought it would be easier to keep 2D.
Thanks for the critique too! The interaction part was tricky, and we didn't playtest enough x.x

Submitted

I found the game hard to play: when you leave an officer body I can't move, I don't understand if I had open the fridge or not, the movement it reeeeeaally slow, it tooks minutes to go to the other side of the room.

Developer

Hey, thanks for the feedback!
Once more ppl tried our game I realised that much of what was I doing wasn't "obvious" (since I made the game I knew all the ins and outs), like the lack of an open fridge or particles to indicate victory, or properly testing what speed to use.

Submitted

Great job :D 

Developer

Thanks!

Submitted(+1)

Nice job! Feels like the opening the fridge mini game was Helldivers inspired. :D

Developer

Thanks!
Pretty sure it was xD