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A jam submission

Flesh Deep - Godot Wild Jam Ver.View game page

Made for Godot Wild Jam #67
Submitted by AtomicPeace — 27 minutes, 30 seconds before the deadline

Play game

Flesh Deep - Godot Wild Jam Ver.'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#583.0913.625
Audio#892.5583.000
Controls#1082.2392.625
Overall#1262.0712.429
Originality#1302.0252.375
Theme#1341.7062.000
Fun#1361.3861.625
Accessibilty#1391.4921.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4

Wildcards Used
Roshambo

Game Description
The Knight seeking wealth beyond imagination delves deep within The Dungeon. Upon opening his first chest, The Parasite lunges out, infesting his brain. Can he withstand the slow loss of his mind and body to reach The Artifact in the dungeon's depths? Didn't get as much as I wanted done for the gameplay, but hopefully the visuals & atmosphere serve as a good taste for things to come! You can walk around and smack the enemy with your sword, and it'll make a noise.

How does your game tie into the theme?
The original intent for the story was for the knight to get a brain parasite and slowly lose his mind in a dungeon, but I didn't end up incorporating it in time, so it doesn't reflect in-game.

Source(s)
don't currently have an open source repo

Discord Username(s)
AtomicPeace

Participation Level (GWJ Only)
1st time

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Comments

Submitted

I loved the graphic style of this entry! *-* I think it's one of the most iconic in the Game Jam, since it exploits a strong limitation (=using only two colors) to convey a peculiar mood. Congratulations for this, how did you do it? (If I may ask)

I also read that you didn't manage to implement all of your ideas. The short duration of your game is, in fact, my main concern, since it leaves the story unfinished. However, that is not an error in strict sense: it may happen that, within the brief duration of a game jam, time is not enough for everything and some beautiful ideas get discarded. We all know it, and jams' final products are always a compromise between dreams and time. The important thing is to deliver what you can, respecting your health and your other duties, and maybe use the result as a launching pad for the next release ;)

Developer

Thank you for the kind words, I really appreciate the feedpack! The visual style was achieved using a posterization shader. I went through a bunch of different iterations with the color balance but landed on the one there which I like. It's just applied to a plane in front of the camera

https://godotshaders.com/shader/4-level-posterization/

Submitted(+1)

As a concept i really dig the style and vibes it gives off. i was pretty excited to play but i didnt know it wasnt done so a but sad when it was just a test basically. if you hold your torch out toward the ground it pushes you up and back, you should turn off torch collision. I hope to see this again in the future!

Submitted(+1)

A really neat example of a LUT graphics style! I’ve been meaning to do something similar myself at some point!

I wonder if I’ve been conditioned somehow, because that capsule did absolutely nothing threatening, but I had a sword and… well. Slash!

Your audio was really good as well, you should be proud.

Well done!

Submitted(+1)

The idea behind the game sounds pretty unique, especially the rock-torch-etc style of gameplay. I really like the visual effect/lighting although between the few colors and how easily your weapons clipped through the walls it was a bit tricky to see them at times. The ambience from the audio is really good though and I think you nailed the vibe that your description seems to be going for. Not much to critique right now but I do think the concept is very promising and could make for quite a cool game.

Submitted

Congrats on the submission. The visual style is really neat. You going to keep working on this?  Good luck if you do!

Developer(+1)

Thank you! And yup I plan on it, will hopefully have a full version of it eventually