Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Gadget ForgeView game page

Combine elements [and break the game]
Submitted by RogueAbyss — 2 days, 16 hours before the deadline
Add to collection

Play game

Gadget Forge's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#453.4323.600
Accessibility#722.7652.900
Theme#973.1463.300
Graphics#1102.6702.800
Fun#1102.4792.600
Overall#1172.5612.686
Originality#1322.4792.600
Audio#1510.9531.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
Gadget

Game Description
Gadget Forge

How does your game tie into the theme?
You are combining (forging

Source(s)
download from project page

Discord Username(s)
rogueabyss

Participation Level (GWJ Only)
Technically once before

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Managed to forge some nice items. Quite original! I had fun, though it would have been even more fun with more possible combinations.

Submitted

Thanks for the submission! I liked the meta objects that you added in the game and had a lot of fun combining them. It would have been great to add some more items (but I'm guessing you know that and just didn't have infinite time :P). It was a bit difficult to think through which combinations would keep furthering my  journey, but I don't know if there's really a way around that for this type of game.

Submitted

I liked the interpretation of the theme, and fun to play!

Submitted(+1)

I like this type of games, couldn't reach the end but had fun with it. Next time try making a custom UI, I think it  would help the game a lot. Good job overall tho

Submitted

The game was simple and the idea was already explored. But well done anyway :)

Submitted(+1)

Uhh, well this is broken.

Developer

(null is created if there isn't a recipie for the combination)

Submitted

Yeah, I know, but why is "quit" an element, and also, couldn't you have just said if null then empty? Also, instead of having empty be a pseudo-element, you could just have a blank texture and a blank name.

Developer

there's a level of kinda meta elements you need to make to beat the game, I guess it isn't super clear (try combining quit with some stuff just to see what happens)