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A jam submission

UnforgeView game page

A game about turning stuff into things
Submitted by MossSkull — 1 hour, 39 seconds before the deadline
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Unforge's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#933.1983.750
Originality#1102.7723.250
Fun#1391.9192.250
Controls#1481.7062.000
Accessibility#1491.4921.750
Graphics#1491.7062.000
Overall#1501.9492.286
Audio#1520.8531.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
Permanent reset on death

Game Description
Take apart items into core components for a profit.

How does your game tie into the theme?
You use a forge to smelt items into core components

Source(s)
no

Discord Username(s)
MossSkull

Participation Level (GWJ Only)
2

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Comments

Submitted

Conceptually, I like this a lot! Some of this may sound harsh, but I honestly don't mean it to be: Genuinely, there's a nugget of a game here that I think you could easily hammer into the real thing and sell it on the market. The combination of adding stuff together and getting combos is very interesting and there's a grain of truth to it that could make this game really take off.

I think there's a few things to improve on for this attempt. For one, hand-written stuff can sometimes be charming, but it's much better to just go get a free font and use it, for readability purposes. I like dafont.com for those purposes, just make sure it's a 100% free font so there's no trouble with you using it. At the same time, this would actually have dramatically simplified your game because you wouldn't have had to worry about writing stuff out and turning it into images, which aren't very readable for accessibility sake anyway. But really it's the simplification where it's at, so you could add more cool stuff.

Secondly, instead of stuff just disappearing if you tried to put it into the staging area (or whatever it's called) when there's something already in it, I'd have liked it to just go back to the inventory, perhaps with some kind of indicator that it was not a valid move.

Finally, indicators for the various states of the screen would be really good to add, like "Forge is in-use," "there's a new customer," etc. I think while the timer adds a decent and fun amount of pressure, it might make sense to spread out the customers a little bit and give them some random timings, instead of just one after another, to simulate that there are not adventurers going around all the time, but also at peak time, they can crush you and make it hard to keep up. There's something there, an economy management type of game, and I think you've almost got it!

Very good submission for only your second (or third, never know how to interpret those) GWJ!

Developer

Fantastic review here, and I agree with a lot of what you said. I really appreciate the advice and I don't think you were harsh in the slightest. Honesty is the best policy when it comes to reviews!

Submitted

Thanks for the submission! A really interesting and original take on the theme. The controls were hard to figure out (especially how to get the bars out of the forge), but once I eventually figured it out it was interesting to make decisions on what to buy (e.g. I'm running out of time so I would like to be an arcane staff so I can get my alloys out before the day's over).

Submitted

Once I figured out how everything works to sell stuff (drag it into the customer window), I really like it! I've just seen the description on your itch.io page, I wish I'd read that first but hey ho. Good game

Submitted

Neat idea, and I like the setup (what DO NPC’s do with all that stuff?), but I couldn’t figure out how to proceed after smelthing some stuff, I never saw a way to use the result or sell something.

Submitted

It was a bit of a struggle to figure out what was going on, but I think I got it after a couple minutes. Would have been nice with some sound.

Submitted

Disasembling is fun. But took me a while to understand everything. The paint-like text made it harder to read the guide

Submitted

The idea is good, but the game is a bit confusing, and I wasn't able to understand much.