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Asylum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #77 | 3.368 | 4.125 |
Accessibility | #123 | 2.449 | 3.000 |
Originality | #134 | 2.654 | 3.250 |
Audio | #138 | 2.245 | 2.750 |
Overall | #139 | 2.464 | 3.018 |
Fun | #143 | 2.347 | 2.875 |
Controls | #160 | 2.041 | 2.500 |
Graphics | #165 | 2.143 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Give me a minute
Game Description
doodle jump but the void is chasing you
How does your game tie into the theme?
A void is chasing the player
Source(s)
no
Discord Username(s)
notkirb
Participation Level (GWJ Only)
second time
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Comments
Very intense! Very cute character!
Fun game but the screenshake is a bit too intense
I got to 83m!!
Pretty fun. It took me a while to figure out those circle things that propel you if you land on top. I couldn't move while grounded. I didn't find that to be the best experience. But it was really fun and a bit more addicting than the other games I have played.
I know it was time constrained, but something that would have kept me playing would have been some upgrades between rounds. That way it isn't like starting over every time I died. But it would be like I am progressing.
Overall fun little game!!
Nice.
Cool game, took me a while to get the hang of it, but it was pretty fun. Though I reached about 70m and I didn't know what to do next without the platforms, also it wasn't at first obvious to me that you needed to stomp on top of the enemies, I thought they were powerup at first. Nice use of the theme too.
Cool twist on doodle jump but the screen shake made this really hard to play for me
you could turn off screenshake in the settings (I probably should have started the game with the settings tho so mb)
I reached 157m, I'm not sure if the wall cling was intentional but I was not able to be consistent at it.
Really fun game though.