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Insanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #142 | 2.593 | 3.667 |
Fun | #149 | 2.239 | 3.167 |
Theme | #156 | 2.357 | 3.333 |
Accessibility | #173 | 1.768 | 2.500 |
Controls | #174 | 1.768 | 2.500 |
Overall | #178 | 1.835 | 2.595 |
Audio | #180 | 0.943 | 1.333 |
Graphics | #187 | 1.179 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None
Game Description
A Card Game where you need to defeat your opponent before the void takes over
How does your game tie into the theme?
The main mechanic is a void(purple bar) that raises your Insanity(blue bar) and makes you loose if it gets to 100%
Source(s)
No
Discord Username(s)
.tiredsloth
Participation Level (GWJ Only)
0
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Comments
Really fun and good :)
This is a nice little card game. It could've used some sound and a little more work put into the UI. But other than that the variety of cards creates fun gameplay and some nice strategy. Also the mechanic of your cards turning to question marks when you run out of sanity is cool. I also appreciate the choice to make the void this colorful blob.
Cannot play it because I am on mac. Wish I could.
cool concept, reminds me a little bit of Slay the Spire. not sure if its a bug but my health(i think its health not sure) at one point went to 160k + for some reason but i think with some polish it could end up being a great game
i really liked the concept of this game. I think there's a lot of ways you could explore the 'void' mechanic with a game like this. For example, you could have it so that the void level acts as a multiplier for all damage done to either players, and the game ends in a draw if the void level hits max. That way, players who want to be more aggressive might intentionally run up the void level when pushing to win, but at the risk of drawing to the defender
even some very basic developer card art helps to add flavor to the game. next time, I'd recommend adding some background music too
interesting idea overall, nice job!
I thought this was pretty good and had fun playing it! I got a card that dealt damage for each card in my hand so I was building up to try and wipe the enemy out in one turn, but then all my cards became question marks and I forgot which was which :D I’m guessing that was sanity related?
I guess the only issue is that I wasn’t sure what the two progress bars were, I assume sanity and the void? But I didn’t know which was which. Also the UI could be better as the description text overlapped and could be hard to read.