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A jam submission

Abyssal DiverView game page

Abyssal zone-themed bullet hell.
Submitted by UrbanZero, HRC92 — 9 hours, 46 minutes before the deadline
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Abyssal Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#214.0004.000
Controls#263.5833.583
Graphics#344.0004.000
Overall#403.5363.536
Fun#413.5003.500
Audio#453.5003.500
Accessibility#513.0833.083
Originality#973.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
Give me a minute

Game Description
Dive into the darkness to retrieve your sunken bounty!

How does your game tie into the theme?
The void of the deepest sea awaits

Source(s)
not right now

Discord Username(s)
urban0

Participation Level (GWJ Only)
0

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Comments

Submitted

Very cool game! Well done! The enemies were very well animated, which I missed a bit with the diver. Once the enemy dies, it takes a while before it disappearsand it keeps catching the bullets.  I do not know if this is intentional? I had a lot of fun playing this!  

Submitted

Amazing bullet hell game, there's a good amount of detail here for such a short development time. I think it would be nice if there was some kind of audio indication of how much air you have left, maybe the pitch of shots decreasing as it gets lower. But other than that this is one of the best games in this gam.

Submitted

insanely cool 1-bit art!! great music and gameplay too. at first I thought the choice in the beginning of the game was very interesting, but after finishing the game it seems like there’s no reason to not take 10. having that choice doesn’t make any sense in retrospect.

it’s unclear that spending the last bit of oxygen is penalized with such a long cooldown — it took me a while to realize it, I just assumed it was supposed to be so slow. also, feedback for hitting/defeating enemies are lacking. and the game felt a bit slow/grindy at times. nitpicking aside, this is a really cool game!

Submitted

very cool minimalist aesthetic. i like the concept of the air bubbles being the projectile. i think the enemy death sound was a little too subtle, and the mine noises got a little annoying in the final boss battle. overall a great entry. nice work!

Submitted

Whoa, this is actually a cool bullet-hell! I've made it to the surface with 3 ingots. I only wish oxygen replenished more quickly.