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Wander in the Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #126 | 2.475 | 3.500 |
Originality | #128 | 2.711 | 3.833 |
Theme | #145 | 2.593 | 3.667 |
Graphics | #154 | 2.357 | 3.333 |
Accessibility | #158 | 2.003 | 2.833 |
Overall | #163 | 2.155 | 3.048 |
Fun | #166 | 1.886 | 2.667 |
Audio | #173 | 1.061 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
None
Game Description
Explore the dark labyrinth and try to stay alive
How does your game tie into the theme?
Exploring the dark void of underground labyrinth; Fill the inner void
Source(s)
No
Discord Username(s)
Reinmar42
Participation Level (GWJ Only)
2
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Comments
I like the art in this game, reminds me of alot of pixel art flash games. This game could've benefited from a more structured layout. The labyrinth paired with the slow movement makes for a tedious experience. The drawing mechanic is really cool, though I wished it was utilized in a more interesting way.
Well, i have a lot to say, I like the originality in your game idea, but whatt's sad is that there is no sound. It might be great to give more patterns to draw, this part was super cool, also draawing in black would be better ! It was an ok experience only, but just because sound missing, as for interaction with the environment, like a door sound opening and all. Upgrade this only, the sound parts, and your game will be way better !
Keep up the hard work, you got something here !
I would love to hear constructive feedback from you too ! If you have the time of course !
I liked the tracing minigame, that is not one that I've seen often. However, I had to stop when I got to the door that has a squarish tracing rune on it. when I traced it the door wouldn't open up, I wasn't sure if I was doing something wrong or if I just wasn't supposed to be there yet
even simple sound effects go a long way! some ambient music or noise would have been good as well
interesting idea overall, nice work!
Thanks for feedback!
In the minigame, you do not need to exactly repeat the symbol, it is enough to draw it approximately. Also, perhaps, the problem is that you began to draw this rune from the top point. You need to start from the point in the center.
I forgot to indicate this, my mistake.
Just played it! Cool concept. Think story elements could have taken it a lot further, at least for me. I found myself wandering around in the dark without reason. Having some notes to pick up, and discovering something deeper about why I am in this place may have propelled me forward in the game. Maybe they exist and I didn't play long enough? But then they should have been placed more frequently. Even little blurbs at random intervals.. the player speaking to himself. "Damn, it's cold." <--- Statement, followed by something about him ---> "I miss the summers in Eldarado."
The drawing mechanic was cool. The lighting was very cool.
Overall, awesome job. Can't wait to see more from you.
Thanks for feedback!
Yes, I wanted to pay more attention to the story. But the mechanics develop and polishing took more time than I expected.