Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

There Will Be No EvilView game page

A game about monkeys finding their way back home
Submitted by R's Game projects, JoWieland, ISSA, Fyre — 59 minutes, 49 seconds before the deadline
Add to collection

Play game

There Will Be No Evil's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1202.7283.571
Accessibility#1322.2913.000
Audio#1432.1822.857
Graphics#1442.5103.286
Fun#1511.9642.571
Overall#1522.2292.918
Controls#1651.8552.429
Theme#1732.0732.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Transfer take over

Game Description
Guide the 3 little monkeys back home by finding the portal in the unfamilar temple!

How does your game tie into the theme?
It uses the story of the 3 little monkeys as a main theme and insperation

Source(s)
Not Open source

Discord Username(s)
Revian, Fyre, JosiahW, ISSA

Participation Level (GWJ Only)
First time in Godot jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

Thank you folks for feedback on our game. Sorry in advance for any difficulties or unclear instructions. unfortunately we  had difficulties in development and could not correct or fit in all we wanted. Still, thank you for taking your time to look at our game regardless!

Submitted

Creative puzzler with a charming art style! It was a clever take on the "play multiple characters" wildcard!

I think at small scales or from weird angles (e.g. from the back) it's not easy to tell the monkeys apart. Also, the monkeys blocking each other sometimes may work in the games favor where I find it hard to use the other 2 monkeys that can't push blocks.

With a bit of finessing, I think this will be a game with a really cool concept!

Submitted

Creative puzzler with a charming art style! It was a clever take on the "play multiple characters" wildcard!

I think at small scales or from weird angles (e.g. from the back) it's not easy to tell the monkeys apart. Also, the monkeys blocking each other sometimes may work in the games favor where I find it hard to use the other 2 monkeys that can't push blocks.

With a bit of finessing, I think this will be a game with a really cool concept!

Submitted

So everyone except see no evil seems to be useless. It would be better to throw 'em in the garbage can so they don't bother you. Level 2 seems impossible to beat so the game is very short. It's quite confusing to figure out which monkey in in the lead now, also. Would be great to have an indicator of it

Developer

We absolutely should have made it more clear which monkey is being switched to, but we did everything we could to tell you that Hear No Evil can hear ~~evil~~ bombs when in range for them to kill the characters, and you just need to get out and wait for the explosion, and Speak No Evil can push blocks remotely with the enter key.

Submitted

The core mechanic of switching monkeys seems cool, but unfortunately I couldn't make it past the second stage as I got too confused about what I could or could not do, what killed the monkeys and what didn't, and where I was meant to go. Half the time I could walk past spikes perfectly fine without being killed, and also the hear no evil monkey didn't appear to do anything. Would love to try a polished version of this game, but right now the gameplay is too messy.

Developer

I may be completely biased: but I had a really good time with this one, and the music is especially not terrible.