Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Curupira - GWJ70View game page

Hunt hunters as a Brazilian folkloric creature
Submitted by Mad Parrot Studios — 10 hours, 4 minutes before the deadline
Add to collection

Play game

Curupira - GWJ70's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1342.8284.000
Controls#1432.2393.167
Originality#1452.3573.333
Fun#1502.0032.833
Overall#1582.1723.071
Accessibility#1591.8862.667
Audio#1671.7682.500
Graphics#1692.1213.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
none

Game Description
Hunt hunters as a Brazilian folkloric demon

How does your game tie into the theme?
Brazilian folklore

Source(s)
n/a

Discord Username(s)
madvela

Participation Level (GWJ Only)
veteran

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice, really interesting control scheme, and a great idea to interpret into a game. Unfortunately I couldn't really figure out how to kill the hunters without them shooting me

Developer

From behind! Also you dont have to approach them walking, when you get close enough your attack causes a dash

Thanks for playing!

Submitted(+1)

The game idea is pretty nice, but I couldn't get the hunters more than confused for 1-2 seconds. Maybe its because I expected them to follow me, though. I think the issue might be the necessary setup for this to work: the hunters go to where you come from, but since you need to attack in close range, you actually need to bypass them, but they see you pretty fast, and also your footprints vanish as well. 
This is still a cool concept for a game, though, and you've managed to get a lot done! Good job

Developer (1 edit) (+1)

I had personal issues on last weekend and couldnt work on balancing those details, unfortunately. Its more broken than you think haha but thanks for playing!

The “?” sign shows for a fixed time just to let you know the footprints were spotted. I should add an explanation to the page…

Submitted

I was hoping there'd be some sort of gameplay mechanic where you use your footprints to lure the hunters into a trap, but try as I might, I couldn't get it to work - I found it easier to just sneak up on them from behind and slash them to bits. Still, a cool concept, and the control scheme works really well!

Developer

That was the intended use for the footprints. Hunters will follow them in visual direction, going to where you actually came from. So it wasnt working?