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Windago Wilds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #135 | 2.654 | 3.250 |
Theme | #153 | 2.552 | 3.125 |
Audio | #156 | 2.041 | 2.500 |
Originality | #178 | 1.939 | 2.375 |
Overall | #179 | 1.866 | 2.286 |
Controls | #189 | 1.327 | 1.625 |
Accessibility | #190 | 1.327 | 1.625 |
Fun | #191 | 1.225 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Transfer takeover was planned but not implemented
Game Description
Three idiots go into the woods but get ambushed by a windago.
How does your game tie into the theme?
You go into the woods and fight a windago
Source(s)
No
Discord Username(s)
ShadowOverflow
Participation Level (GWJ Only)
2
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Comments
Was looking forward to this from the title screen, unfortunately the game appeared broken and as others mentioned when I did full screen there were a bunch of white boxes all over the place. A NSFW or language warning would have been nice...
If you can get this fixed up and maybe make it downloadable would like to give this another shot.
Leaving aside the fact that it broke when uploaded( I get it I spent 2 days making the level select for my game and it doesn't work online) just like other pointed out the graphics are nice, and the initial dialogue was fun, congrats.
I just recently watched the blair witch project movie so the conversation was fun, but yeah sadly the boss fight didn't work properly
I don't know what to make of this game... I liked the aesthetics and the immersion that gives the conversation at the beginning, but that's all there is to it. And for some reason, I get some weird white panels in my screen when I go fullscreen. Anyway, it looks good with that retro-modern style, but it lacks something to hook the player. Keep it up! :)
Thank you so much for giving it a shot, I really appreciate the kind words. This is what it looks like in the editor. Exporting it for web caused ALOT of issues. T^T I used color rects for the camera borders but the anchors went insane. Proton scatter is missing and the world environment is gone. Thank you for being kind, the game has a lot of downfalls that I can hopefully patch at some point.
That looks great, it's such shame everything broke in the export. I'd love to give it another try when it's fixed. :)
The conversation the three had at the beginning was nice. Though there may be a bug: the windago just walked right up to me and didn’t really do anything other than that. Maybe it’s not too late to submit a ticket at Discord for a game breaking bug?
I'm very sorry, almost everything broke at the last minute. There is meant to be a win and death scene, but when doing
get_tree().change_scene_to_file("res://death.tscn")
It would error out and say that the next line of code (No mater what it is) is off a null instance, later on when trying to fix things, the area signals just stopped triggering altogether.
Didn't go my way, but I'm trying to learn from it. Thank you so much for just checking it out. <3
Ah, then try using call_deferred(). That might do the trick.