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A jam submission

AfterglowView game page

Control your hero with WASD to bring light to Scurendale Castle.
Submitted by Lee_yam — 21 hours, 55 minutes before the deadline
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Afterglow's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#263.5833.583
Fun#263.6673.667
Theme#374.1674.167
Graphics#383.7503.750
Overall#443.3693.369
Audio#742.9172.917
Accessibilty#992.4172.417
Originality#1013.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
What the Duck, Curses

Game Description
In Afterglow, you play as a high-jumping hero (using your WASD keys) intent on bringing light to Scurendale Castle. You must use the tools at your disposal: your charge-jump, bunsen burners, buttons, ovens, and even ducks to make your way through the castle in as little time as possible, lighting torches on your way to open the magical furnaces that transport you around the castle. But beware, sleeping golems threaten to block your path...

How does your game tie into the theme?
You jump around lighting up torches in a dark castle, the darkness limiting your visibility and contributing to the mood.

Source(s)
N/A

Discord Username(s)
LeeYam

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

This is really cool!
The movement feels polished and snappy. I love the minimalism of the level design and your art style.
Great job! I hope you continue developing this and add more levels.

Warm regards!

Submitted

This was a really nice experience! The movement is great and the art style is minimal but also really super detailed somehow.

Submitted

good job, that's a nice and enjoyable game! I'll play again to complete the run :)

Submitted

Great work! That was a very well made game. Everything from the camera movement, sound design, and movement mechanics. It was fun to play :) 

Submitted(+1)

Very well made game, I liked all the sound effects that you added and it felt nice to control. Also, how could you make me do that to the ducks D:

Note: Some of the spike hitboxes seemed to be broken in the second level.

Developer

Thanks! Hope it wasn't too short