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DarkLight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #4 | 3.818 | 3.818 |
Theme | #12 | 4.455 | 4.455 |
Originality | #18 | 4.091 | 4.091 |
Fun | #20 | 3.818 | 3.818 |
Overall | #27 | 3.610 | 3.610 |
Controls | #49 | 3.364 | 3.364 |
Audio | #50 | 3.182 | 3.182 |
Graphics | #127 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Curses, What The Duck
Game Description
Use the power of Light and Dark to navigate a strange land. Becoming lighter will make your jump go super high while becoming darker makes you heavier to fall through platforms.
How does your game tie into the theme?
Becoming darker makes your jump significantly worse but gives access to more places, while light upgrades your jump to go higher and stop platforms from falling.
Source(s)
https://github.com/Wyatt5150/Godot-Wild-Jam-72
Discord Username(s)
orusliox and averagestonksenjoyer
Participation Level (GWJ Only)
6
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Comments
This was so good! I love the take on light/dark. The level design was great. The only bummer was not realizing I could add gamepad controls till I finished it, having something by default would be nice. There were also at least one place where it looked like a wall but was passable. So super minor issues, excellent work!
ooooo a mini metroidvania! nice job. I love it! I like the jump mechanic/ weight of color. Good song, repeats really well and the pitch change works very well here. Also the ending haha :D
Really cool game! I like the idea
It took me a while to understand how the game worked at the start however once I did it was a great experience. One thing i wish you added was the violin way sooner, it not only helped me understand how the switching work but it added an extra oomph because it was fire. Nice game!
I really loved the uniqueness of this and might have to borrow the heavy / light idea some day for a project!
I really liked this game, I think you managed to incorporate the theme in quite a original way, compared to the abundance of literal light based mechanics I've seen in this jam. Good job :)
A really cool idea for a platformer. I'm sure there's untapped potential here
Neat idea, and nice game! Love the interpretation of "light" as in weight and the map explores the upgrades quite well. Also, I really like the touch of the music's pitch changing as you change your weight!