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Startless Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #117 | 2.393 | 3.000 |
Audio | #120 | 1.937 | 2.429 |
Theme | #124 | 2.507 | 3.143 |
Fun | #133 | 2.051 | 2.571 |
Overall | #138 | 1.986 | 2.490 |
Controls | #140 | 1.709 | 2.143 |
Originality | #142 | 1.937 | 2.429 |
Accessibility | #145 | 1.368 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
"Warp speed" - at the end of each tower there is a portal leading to another one. Plus there is a "warping" rotation mechanics.
Game Description
The game is about a knight, who is locked in a tower which has no start, but does it have an end? Or just a portal leading to another tower! Find out for your self and have some fun, as we had making it ;)
How does your game tie into the theme?
Game is about a knight locked in a chain of towers.
Source(s)
N/A
Discord Username(s)
iamwizz, si4tsu
Participation Level (GWJ Only)
This is the first one
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Comments
Solid entry! My only "complaints" are wanting a little background music and gamepad support. I'll need to circle back around to this when I have more time to get through all the levels.
I really enjoyed the art and sound effects (specifically collecting the coins!). I kept hitting space thinking it was the jump button and had some difficulty grasping the controls. Using the gravity reversal to travel horizontally felt unnecessary, but I enjoyed the mechanic and was not expecting it at first. Great work!
I don’t know if making the constant flipping upside/down to get horizontal distance is a good thing to have as a core mechanic to move across the tower, but it was getting fun once you get used to it.
I will say the controls to pull that manuever off are kind of awkward. I kept having to remind myself to switch back and forth between the left and right arrow keys after each swap.
Cool idea and I enjoyed playing this game!
Nice, simple and short. Has a nice art style.
Reminds me of VVVVVV.