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Tower & Swoop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #53 | 3.545 | 3.545 |
Theme | #70 | 3.455 | 3.455 |
Fun | #71 | 2.818 | 2.818 |
Overall | #81 | 2.844 | 2.844 |
Controls | #84 | 2.636 | 2.636 |
Accessibility | #86 | 2.455 | 2.455 |
Graphics | #100 | 2.636 | 2.636 |
Audio | #105 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Game about being a falcon who catches pidgeons
How does your game tie into the theme?
The definition of tower also refers to when a falcon gains altittude to drop on prey
Source(s)
N/A
Discord Username(s)
morbmoss
Participation Level (GWJ Only)
5
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Comments
cute. a little too short for me. camera lookahead would be appreciated, especially when dashing. can't see where i'm dashing to half the time. fun game though. good job!
charming game! i enjoyed the movement and the swoop attack was cool in theory but i found it to be more of a hindrance since it would usually fling me into the spikes LOL, also if you swoop into a wall the falcon gets stuck in the swoop animation. unique take on the theme and overall a great entry!
Fun game! The swoop was technically useless, but I had a good time. Thank you!
Fun interpretation of the theme! I love the idea of playing as a falcon and swooping down to kill your prey. I wish there were more incentives to use the swoop mechanic or play faster, because I just found myself dashing and killing enemies that way, since it was much safer. A time limit with a star system could work, or a leaderboard(?)
Either way, great entry, and great concept for a game :D
Great little game! The dashing and attack felt great! Just wished the game was a little longer!
Really interesting! I like your interpretation of the theme and I find the movement system to be unique. I feel that having your attack also act as a movement option could open up for some interesting gameplay. There's something satisfying about swooping through an enemy and quickly dashing to evade a hazard.
One thing I think that could be better would be adjusting the camera zoom to be a bit larger; there were several places where I accidentally went directly into spikes that I didn't know were there.
Nice work!