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A jam submission

Tower & SwoopView game page

Catch pidgeons
Submitted by Moss (@mossroute) — 1 hour, 33 minutes before the deadline
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Tower & Swoop's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#533.5453.545
Theme#703.4553.455
Fun#712.8182.818
Overall#812.8442.844
Controls#842.6362.636
Accessibility#862.4552.455
Graphics#1002.6362.636
Audio#1052.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
N/A

Game Description
Game about being a falcon who catches pidgeons

How does your game tie into the theme?
The definition of tower also refers to when a falcon gains altittude to drop on prey

Source(s)
N/A

Discord Username(s)
morbmoss

Participation Level (GWJ Only)
5

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Comments

Submitted

cute. a little too short for me. camera lookahead would be appreciated, especially when dashing. can't see where i'm dashing to half the time. fun game though. good job!

Submitted

charming game! i enjoyed the movement and the swoop attack was cool in theory but i found it to be more of a hindrance since it would usually fling me into the spikes LOL, also if you swoop into a wall the falcon gets stuck in the swoop animation.  unique take on the theme and overall a great entry!

Submitted

Fun game! The swoop was technically useless, but I had a good time. Thank you!

Submitted

Fun interpretation of the theme! I love the idea of playing as a falcon and swooping down to kill your prey. I wish there were more incentives to use the swoop mechanic or play faster, because I just found myself dashing and killing enemies that way, since it was much safer. A time limit with a star system could work, or a leaderboard(?)


Either way, great entry, and great concept for a game :D

Submitted

Great little game! The dashing and attack felt great! Just wished the game was a little longer!

Submitted

Really interesting! I like your interpretation of the theme and I find the movement system to be unique. I feel that having your attack also act as a movement option could open up for some interesting gameplay. There's something satisfying about swooping through an enemy and quickly dashing to evade a hazard.

One thing I think that could be better would be adjusting the camera zoom to be a bit larger; there were several places where I accidentally went directly into spikes that I didn't know were there.

Nice work!