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A jam submission

The Devouring DesertView game page

Build up your towers before they sink beneath the sands!
Submitted by Xendro (@XendroGameDev) — 4 minutes, 35 seconds before the deadline
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The Devouring Desert's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#563.7194.111
Originality#703.3173.667
Audio#772.8143.111
Overall#832.8143.111
Accessibility#902.4122.667
Controls#932.5132.778
Fun#1042.4122.667
Graphics#1102.5132.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.6

Wildcards Used
N/A

Game Description
Build up your towers before they sink beneath the sands!

How does your game tie into the theme?
The goal of the game is to build towers floor-by-floor with different blocks.

Source(s)
N/A

Discord Username(s)
Xendro

Participation Level (GWJ Only)
3

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Comments

Submitted (1 edit) (+1)

Good work.

image.png

Submitted (1 edit) (+1)

Super cool concept, but definitely needed a little something extra. There was nothing to do with the gold and the crystals right?

It was oddly addictive/compelling though! I found myself having a hard time stopping, so I think you have something going for the core gameplay loop. Just needs more time and content!

Good job!

Developer(+1)

Thanks!  It's definitely incomplete; I had many ideas for additional tower floor types and mechanics, and a win condition along the theme of burying your riches in a pyramid-style vault before your time runs out, but time ran out for me!  Glad to hear the core was enjoyable though, I'll look into fleshing this one out in the future!

Submitted (2 edits) (+1)

I wasnt exactly sure what the endgoal was but i made lots of ressources :D

I got one tower to the height limit, but getting all 3 to the hightlimit wasn't possible (that was my personal goal :D )

Developer

Haha, nicely done!

Submitted(+1)

I like the core loop of every action costing a turn and how saving up for the cutter tools grants a better yield in the long run.

Adding some hover/focus effects to the clickable elements would help to make it clear what's a button and what the player needs to click on to progress.

Submitted(+1)

Cool concept for a game, more explanation of what was going on would have been helpful. I was very lost before figuring out what I could actually do.