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Godot Version
4.3
Wildcards Used
Memento Mori, Why Limit Yourself
Game Description
Enter the fractured world of Mirrbot, where reality and reflection collide. Play as a clever robot with the power to create a mirrored version of itself in an alternate dimension. Solve challenging puzzles, fix anomalies, and uncover secrets across two interconnected realms. With dual-world mechanics, strategic self-destruction, and the ability to undo mistakes, every move counts in this mind-bending platformer. How far can your reflections take you?
How does your game tie into the theme?
Mirrbot ties into the theme of "Reflections" by allowing players to create and control a mirrored version of the protagonist in a parallel dimension. Actions in one world influence the other, emphasizing the connection and interplay between reality and its reflection to solve puzzles and overcome challenges.
Source(s)
N/A
Discord Username(s)
Baldy5421
Participation Level (GWJ Only)
0
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Comments
It's unfortunate that you only got a concept finished, this game feels pretty fun already. Maybe making the spawn location of the new cubes could be made more consistent? it felt a bit off sometimes, I imagine it might be important later on
Nice idea, especially how you added corpses and their role between this and other worlds!
Interesting concept, especially with the planned story in the description, even though some elements are missing, I think this game has potential and could become a great game if worked on a bit longer.
I like the concept, and how you implemented the given themes, but I don't quite understand how to clear the first level... (?) But maybe it's just me not realizing the obvious :D
Didn't get to finish the game or even a level in time. 😅