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A jam submission

VampageView game page

A Godot Wild Jam Entry
Submitted by Substain, Schinken, Kyveri (@artofkyveri), Liech — 5 minutes, 44 seconds before the deadline
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Vampage's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibilty#23.8153.815
Audio#113.7043.704
Graphics#124.0004.000
Overall#203.5713.571
Controls#223.6673.667
Fun#323.3333.333
Originality#383.4443.444
Theme#693.0373.037

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Why Limit Yourself, Memento Mori

Game Description
The game is about a vampire trying to survive an attack of its castle in the style of vampire survivor games. Gather your minions, equip them, make copies and fight back the invadors!

How does your game tie into the theme?
Vampires are not visible in reflections. A lot of mechanics allow you to create reflections/clones of things. Reflections of other players runs will incurse into your castle too.

Source(s)
N/A

Discord Username(s)
kyveri, shinyshinken, substain, peinliech

Participation Level (GWJ Only)
shinyshinken: 0 peinliech: 0 kyveri: 15 substain: 10

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Comments

Submitted (1 edit) (+1)

Sad that the game crashed at wave 6, but it is a really interesting concept. 

The mechanics are nice, I like all of the upgrade system of both the main character and the minions, a note, if I can, is that a glossary for what the upgrade does would've been nice, it's still not clear to me what "blood pressure" does, or what the teeth do as an upgrade.

Well done!

Developer(+1)

Hey, Thanks for playing :)

Im sorry that it crashed. Weve already fixed a lot of those issues, but too late for the jam.

You are right. The description is something you always could improve. 

The weapons like the Teeth (Marked with a W) are doing damage in some kind of way. In the Teeth case you should see that people equipped with that emit short range projectiles in high cadence.

The concept blood pressure is a little bit explained, but maybe not enough. Its just Currency income at  the end of the round that does not work for Undead (your protagonist and franken Zombies).

There is an glossary that shows all possible items (The book button in the shop). But there is not more information than on the cards.

Submitted(+1)

I like the music and the overall concept of the game. The accessibility settings are really good.
I think you guys ran out of time to do the UI for the buttons and shop.

I like that as a vampire we can have minions but its only in preparation phase, I would have done it in a way that I can go into stealth and make some minions or if the enemies are in my view cone they can fall into my control. I felt this was not utilised

The art looks really great except for some UI.

I am not sure how reflection plays into the game. I destroyed some mirrors to get the shards and it allowed me to duplicate my minions ( I only had one at that time so I am not sure). Reflection feels like a secondary mechanic in the game. I like to see how you guys will tackle reflection as primary with vampire.

I noticed vampire can attack through walls and the hit range of the enemies was not clear so gameplay wise it suffered for me.

Overall good submission in my opinion. Would love see a full realisation of the game 

Submitted(+1)

I love the art, music, and concept. I died rather quickly on my play through though, so maybe ramping up the difficulty. Cool mechanics!

Submitted(+1)

I had a good time with this, good job!

My Notes

  • I like the music.
  • The art is janky in a fun way.
  • I found it got quite difficult quite quickly.
  • I very much like the vampire’s pose.
  • I like the risk reward of picking up the blood.
  • I think touching the mirrors deals damage.
Submitted(+1)

Feels almost like a finished well-made game! Was hard to figure out what's going on, but when done - it was a fun run. In the long-run, though, I feel like duplicating mechanics is a bit way too overpowered and quickly gets out of control :) But it was fun to get through it!

Submitted(+1)

A technically well-made game with attractive graphics and a unique gameplay concept to program. I really enjoyed the sound design—it was great! The mechanics were a bit tricky to understand at first, but an interactive tutorial could be a good improvement. Well done!

Submitted(+1)

Took me a while to properly understand this one, first playthrough felt impossible mainly due to all my minions just dying too quickly. Got the hang of things in the second attempt but ended up dying when like 5 enemies spawned out of a mirror and just hugged me to death in like 3 seconds.

Liked the art-style and the music I found to be quite fitting for a vampire game. Overall its a good entry, just took me  a little to properly grasp. Great job!

Submitted(+1)

The art, music and general vibe of the game are on-point!  Mechanically  it took a bit for me to get a handle on the gameplay.  One change that would be nice (although ignore me if this is already possible) would be to have a way to see what items I've already given to myself/the villagers to plan around whether I want to make one character strong or distribute buffs.  My last run ended with me losing control of the vampire and running around senselessly until I died, but in retrospect I think it's because I gave the vampire the mad brain, which is hilarious.  I think I did run into one bug though: on my first run I only had one villager when I got the first set of shards, and poor Rogi spawned in a wall and never moved again.  This is a really cool and unique entry, great job!

Developer

Hey, thanks for playing and ofr the in-depth feedback!
You can actually move most of the equipped items between characters. They are shown on top of the details on the right side as small symbols and can be dragged to other characters / to the sell button. (Greyed out items can not be moved though, such as mad brain).

Uh we thought about minions that could would be stuck in walls, but it rarely happened I think (didn't happen to me at least). Sorry for that.

Submitted (2 edits) (+1)

Had a lot of fun with this game! Super satisfying building up the army and becoming an unstoppable force. I felt the difficulty didn't increase fast enough though, as my army grew strong rapidly and could take out almost anything without dying. Maybe I just had a lucky few runs though. The art and assets are really well done, and UI elements are put together nicely. Overall, had a good time with this one!

Developer

Haha, you're totally right. Once you get past a certain level (4 or 5) you are usually op. We tried balancing in the end, there are some bosses (as well as other users that may appear as boss) but we did not realize how strong the player can get.
Thanks for the feedback!

Submitted(+1)

Nice game, and nice graphics. And of course it is very important for the vampire to fix his hair first, before claiming his next victim :D 

Developer

Thanks for playing!

Submitted(+1)

Really enjoyed this one :D
Could not figure out why pick F to bite but ok xD
 
Great job guys!

Developer (1 edit)

Thanks for the feedback!

F is one of the more common choices for interaction. What would you suggest instead? ;)
You can remap that in the controls menu, though

Submitted (1 edit) (+1)

In doubt, always "E" brother xD
Ye, remap is a great feature!
Anyway, this is one my top 3 so far :)

Submitted(+1)

Wow very fun mechanics :D. Very cool shopsystem. I lost many brave upgraded villagers and then realised i can give items to myself.
I had 3 rows of upgrades and 2 fusions but then the game froze midgame :(
The naming system is a nice touch.

Developer(+1)

It's kind of a mixed bag with the items. On one hand, they really make you stronger, but if you give it to minions, you can duplicate them once you get a mirror.
I'm also really sorry about the game freeze, we encountered the bug around submission time, so we did not have a chance to fix it in time -I've updated the game page with a description and a workaround.
Thanks a lot for all the feedback!

Submitted(+1)

Impressive that this runs so well on webGL. Very cool that you managed to do builds that actually start to make you feel more powerful.

Developer

Thanks a lot!
We noticed that we might get into trouble at some point, and then e.g. reduced physic ticks, changed movement behavior and limited minion count. Liech and Shinken did a great job on optimizing here!

Submitted(+1)

This was very fun to play, I enjoyed the rush of trying to run around and bite as many people as possible. And like an idiot I walked right into a mirror! Music was great too

Developer

Yeah, mirrors are dangerous nowadays...

Thanks for playing!

Submitted(+1)

I made Super Hilda and gave her all the perks but I lost her in the frenzy, I miss Super Hilda. Sweet game!

Developer

Hey, thanks for playing.
Yeah we miss Super Hilda too :(