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Ego's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #61 | 3.361 | 4.000 |
Controls | #73 | 2.450 | 2.917 |
Fun | #75 | 2.380 | 2.833 |
Accessibilty | #76 | 2.170 | 2.583 |
Overall | #82 | 2.350 | 2.798 |
Audio | #86 | 1.610 | 1.917 |
Originality | #88 | 2.450 | 2.917 |
Graphics | #89 | 2.030 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Why limit yourself
Game Description
You and your dark reflection have to escape in game
How does your game tie into the theme?
Game levels are split in 2 sides. Normal one and mirrored-"glitched" one. You and your dark reflection have to escape
Source(s)
N/A
Discord Username(s)
dit_the_wanka
Participation Level (GWJ Only)
1 including this
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Comments
very nice little game ! I'm a big fan of music and sfx so naturally I would love more of that for your game :) I any case, congrats for your first jam entry, I hope there will be many more to come !
Hey good fun! I made it through all your levels with some trial and error. Fast addictive gameplay, if there were more levels I don't think I would've stopped till completing them haha
I will agree with Rakudajin around the need for a health display somewhere or suggest as an alternative, lowering the spawn frequency of yellow orbs and making them an instant death like the acid pools!
First GWJ and solo, you should be stoked with the result, great job :)
Nice job! I wasn't quite sure whether the yellow orbs damaged you or not - it seemed like I died from them a few times, but most times they were harmless. And on the acid-pool level,l the ceiling is a bit too low, it took me like 30 attempts to jump over :)
Much appreciated for your feedback! About balls - they damage by 4 hp while character has a 20 hp. Probably i should've make them just to 1-2 shot the player. Anyway, thanks again for your feedback. I'll try to fix all found problems after the jam
Got it! Adding a health bar, or even a number would make it clear
I occasionally ran into difficulty on the platforming segments, but I enjoyed the puzzles and the environment design. Good work!
Thank you!
Nice work! The puzzles were challenging, working well, and were engaging to solve. Boxes were sometimes disappearing off of the side of the map for me. Overall a nice submission, congrats!
Thank you for your feedback! I'm glad that people like made puzzles. I'll try to fix most of reported problems after the jam ends
oh my, this is really challenging, but interesting. Great game concept - and nice level design you got there.
How long did it take you to build one of the more complex levels?
Basically to make levels of complex section + last 2 levels of 1st section it took me ~3 hours in total including fixing minor bugs and playtesting. I glad to hear that someone liked concept. Thank you for your feedback!