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Chrono Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #20 | 3.154 | 3.154 |
Graphics | #32 | 3.692 | 3.692 |
Overall | #40 | 3.242 | 3.242 |
Audio | #47 | 3.231 | 3.231 |
Theme | #49 | 3.615 | 3.615 |
Controls | #49 | 3.077 | 3.077 |
Originality | #52 | 3.231 | 3.231 |
Fun | #78 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Silence
Game Description
Usurp the Master of Time in this simple boss fight game.
How does your game tie into the theme?
The master of time regularly freezes time and silences your player from casting spells.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Interesting idea and nice mechanics! I used wat more than 3 lives to beat him, but it was fun :) The idea of needing to charge the altar is pretty cool!
Nice bossfight design, I enjoyed how the theme was employed and the art, especially in greyscale, works really well. The controls felt a bit clunky to me, I found the dash very hard to utilize well and would have liked to feel a bit more feedback on some of the player's movements.
I wasn't clear either how the altar should be charged up initially so it took me a good while to even get the game started. A bit more tutorialization or just sound and animation to indicate when something has happened would elevate it a lot!
Really awesome game! The visuals were super polished and the controls felt really nice. I have a few suggestions but they're pretty nitpicky:
Some of the time the boss would spawn directly on top of me, maybe I'm just super unlucky but this was pretty sad because it ended a lot of my runs. Maybe make him not do damage/attack until some period after he fully materializes?
Maybe make a neutral dash input go in the direction the player is facing (this is really subjective).
Super fun game and I can't believe you made this in such a short time!!!
That was cool! I like that you got a lot out of a small space by going vertical.
Movement was satisfying and I really like the "power up" sequence!
Thanks for the feedback :)