Play game
Sp4ce R4ce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.333 | 4.333 |
Audio | #12 | 3.067 | 3.067 |
Controls | #13 | 3.133 | 3.133 |
Overall | #14 | 3.111 | 3.111 |
Fun | #18 | 2.733 | 2.733 |
Originality | #19 | 2.800 | 2.800 |
Theme | #23 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Source
https://github.com/awindahl/wild-jam-8
Game Description
Kind of ran out of time and energy, so here is a little prototype of a game! I hope you play it with that in mind
Controls
Steer the ship with your mouse, control the boosters with W and S. Angle the ship with A and D.
Discord Username
Golden
Participation Level
I've been in most of them!
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun prototype, I like the ship model. At first I kept gunning it straight for the goal thing, but then I just started having fun flying around. :)
Thanks so much for help this jam. The controls are overall pretty good. You can see my vid on how the controls worked from a player prospective ;)
So, I checked the source of the game, because I was wondering if the planet in the distance could be reached… It turns out that no, but that solution is ingenous. The illusion of distance is perfect! (speaking of distance, I didn't realize the "distance to event horizon" was a timer)
Anyway, the game looks really great. Not often do we see such 3D in a jam. The controls ae a bit akward sometimes, but feel nice once you've gained enough speed. It's a cool prototype!
Awesome work in 3D! Super ambitious, and I can see this being super fun with just a little more work done on the "game" side. Great foundation to build a Wipeout-in-space type game
Visually it's great, and I love the atmosphere. Pretty hard to steer. Also I recognize that opengameart cc0 background music (I used the same for main menu). :D
I had fun playing the demo. Shooting was fun but I wish there was more reason to shot. Thanks for taking on a 3D game for the jam, it's a refreshing change from many of the 2D top down or platformer games (my game was a 2D platformer).
Nice prototype. Doing a 3D jam game is ambitious!
Cool little demo, graphics look great! Did you have an black hole themed idea in the race?
Yeah, the idea was to keep jumping between the rings to stay ahead of the black hole, but I couldn't implement it in a way that didn't look ridiculous so it's kind if half-finished haha...
Graphics looks great, although I can't quite figure out what I'm supposed to do in it! The sounds are nice. I don't see any credits -- are them original?
Yeah I'm adding a credits page as soon as I can! Don't worry! Most sounds are cc0 from opengameart!
Very sharp looking! I liked the controls and the sound gave it a nice vibe. Just not a lot of game to play, but like you said it's a demo/prototype.
Mouse sensitivity was way too low and I don't get why sometimes I couldn't move forward. I really like all the space debris and the ship model is cool. This could be a fun precision racing game if the timer was a little tighter. Maybe instead of a countdown clock you could see the black hole expanding in your rear view mirror.
Edit: Okay I just noticed the fuel gauge, that's a really neat mechanic actually. I like the music and sound effects too.
I have the same experience as Aemetta. I have trackball mouse and in the first moment I thought that mouse input isn't working ;)
Another one where my laptop just can't handle it. I'll have another go when I'm on the desktop.