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Game Engine / Tools
Unity
How does your game fit the theme?
You have to break the loop by choosing the right door, but will you ever break the true loop around all this?
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
I liked it. It was very interesting. Jumpscares got me every time somehow. I'm always impressed when people make 3D games in these time spans. One thing though, I had to restart because there is a bug where if you walk up to the wall in the tiny space to the left of the left door you get stuck and can't move, Fortunately, it is pretty fast to get back to where you were so I still finished it. Very well done!
The music felt a little out of place to the theme of the game. Although maybe it was, I decided to instantly walk through the wrong door purposely 10+ times before actually playing the game. Once the "Your not real" appeared about 3 or more times I continued. Once the music stopped and the game got spooky, I was more into it. I would have preferred if the walking felt a little more responsive. This might because you could not see the prompt until you walked all the way down the hall. I think the game would benefit if the questions and answers were easier to read. Once I got to the "Do you like this game?" Prompt I was teleported out of the room and looking at it from the Unity Void. Not sure if that was by design, but every time I walked to the room, I was teleported back out and then it was eventually gone. Could not do anything from that point and it felt like a soft lock. Not sure if there was an actual ending.
Overall, Nice game. Horror walking simulators are a favorite of mine and it is nice to see how a possible concept played out. Oh, and the mask on popping out on the screen was very spooky, it got me both times.
Yeah! Proper spooky game here! I wonder if there are different endings, depending on the answers?
I really liked it! Well, that's because I like short spooky games with occasional jump scares. The presentation worked for the atmosphere, the corridor was appropriately creepy, and looping 3d environments are... well something I've done for this jam too, so obviously think it's the way to go!
Over all- when short atmospheric games work, they work, and this is one of them :)
Cool idea and concept - but the gameplay didn't feel too interesting to me. I think what really would have helped was a more chilling soundtrack to make the game scarier and more subtle sound effects and noises. That would have added to the general atmosphere. I know 3D games are really difficult (I couldn't even dream of making one), and I think this one has really great potential!
Nice idea combining a quiz-like element with a looping structure! The music felt a bit off and didn’t quite match the overall atmosphere, but you definitely got me with the scream and sudden shocks - well done! It fits the theme to some extent, but for a true 'breaking the loop' experience in your game, there needs to be a stronger sense of repetition. While the corridors are similar, real looping only happens when answering incorrectly, making progression feel a bit too easy. Since the corridors also change over time, I found myself missing that core feeling of repetition and breaking out. Still overall a nice game to play, with depp thoughts at the end :)
Interesting game, you got me when i needed to know what was the time in an other room, until then i just expected trivia. Unfortunately i got stuck in a door frame somehow.
Only remark i have is that the walking (or better stopping) felt a bit off, like he went on to long, but since the stopping doesn't take any precision it does not realy mater.