Play game
Fist Over Gun's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game Engine / Tools
Godot
How does your game fit the theme?
You break out the typical pitiful fate of an fps mob enemy by USING YOUR FIST.
Devlog link
https://docs.google.com/document/d/1wf9q60fANkTcTM8zEDsIOfbTiV_k8WZof9lEQlgvvdg/edit?usp=sharing
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Leave a comment
Log in with itch.io to leave a comment.
Comments
It was really short . you could have tweaked the existing elements a bit to create more levels.
The visuals fit this type of game really well and reminded me of Hotline Miami too.
There’s not much to say about innovation, aside from punching the guy to progress, which was fine. Overall, it was a solid game—short but on theme!
Way too hard for me - I needed like 10 attempts to reach the end… but still manageable! I noticed some glitches, like boxes clipping through walls and the character being able to leave the screen, which can be a bit frustrating. However, as the game is very short it did not affect my game experience that much. Also, I’m not sure why the player animation is constantly shaking.
That said, the game has a lot of potential, especially if the difficulty is toned down a bit. The sounds and music fit really well, and it definitely captures the theme of 'breaking the loop'!
Form the start- I liked the difficulty! For me it hit that spot, where it's difficult enough to be satisfying , but not too much, so you don't get frustrated and ragequit :)
The boss changing weapons was a nice touch! I really thought I was done when he pulled the rocket launcher (but turns out the shotgun was harder).
The gameplay reminded me of Hotline Miami, which is always a good thing!
The graphics... could be better. Personally I work with a graphics guy, because I'm bad at it myself :)
Thank you for rating my game!
You got me! I did use Miami Hotline as inspiration to get me a visual theme .
Yeah for sure the graphics could be better I'm not great at it. Might copy you and go find a graphics guy myself ;)
So I'm just going to rate every category with some comments to it.
Gameplay: Man, it was too short. I really like the idea that you have to punch that guy to get to the next level, and you can use your environment to help yourself. I would've liked more levels with these kinds of things!
Art: It's a bit blurry, but it works for this type of game.
Sound: The music sets an action tone, which fits pretty well for this game. Some more sound effects would've been great, like for the main menu buttons.
Innovation: Again, I liked the idea to use your environment to punch that guy. Would've liked to see more of these things.
Theme: Story wise, the theme works, but it's only loosely there.
Besides the critic, it's a short, fun game. :)
Thank you for rating and playing my game! Yeah I heard my friend say that too about it being too short when he playtested it.
If i'm going to make more levels , I might as well make a whole game with it with other generic fps main characters to punch. The one who has too many guns to use them all , the one with powers , the one with throwables and maybe one who has a lock on to head skill. It'd be fun to explore how the player would try to survive from all those cheats and skills as the mob enemy with your trusty mind , body and powerful punch while using the environment to the best of your abilities.
I drew the screen arts and the covers.