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Farmageddon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.182 | 3.182 |
Devlog | #5 | n/a | n/a |
Overall | #11 | 2.818 | 2.818 |
Theme | #14 | 2.636 | 2.636 |
Gameplay/Fun | #14 | 2.727 | 2.727 |
Graphics/Art | #17 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
In this alternate reality you harvest vegetables with guns. Also at when the timer gets to 45 seconds out of 60, time is power and you get unlimited ammo.
Other things you want to share with the players of your game.
I had two others help me a great deal. It was a fun time!
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Comments
Thanks for checking it out! Yeah, we wanted an intro page, but I couldn't get the formatting right and it broke other menus so I didn't get it into the game in time. Thanks for the feedback!
Frantic little shooter ๐!
GAMEPLAY
Fun concept to shoot vegetables ๐! The camera controls could be a bit more finetuned. Made me a little bit dizzy. Shooting with bazooka at the enemies was fun๐. More bigger weapons would have been great. Maybe a tutorial at the start would be handy. Shooting did have a big shake that was difficult to refocus for me. After 45 seconds the real fun began.
GRAPHICS/ART
Nice low poly art style. Fun enemies and colorful. Maybe some more particle effects in an update or a bigger environment. And some more UI/HUD effects of damage and hits.
AUDIO
Fun audio also that fitted with the overall ambiance.
THEME
Time of power..check... Alternate vegetable universe..check. It touches it both a little bit and that is good.
Fun idea and game. Keep up the good work for a next jam๐ช!
Thanks for the great review! My favorite is getting to level 5 when you have a ton of bazooka ammo all over the place. I would agree that the bazooka is the best. Thanks for the great feedback!
The game is very interesting, the graphics is really effective and the audio matches the theme well.
The camera is bit weird tho, but the concept is really good and the game is overall pretty solid.
Thanks for playing! Yeah, the camera is much touchier in the web build. After the jam is over we'll put on the PC & Mac builds. Thanks!
This game has such chaotic energy, it took me a while to understand what was going on, and then I was shooting a bazooka at the vegetables lol.
The audible/visual feedbacks could be a little clearer, like when taking or dealing damage.
Other than that, maybe better camera controls, great entry anyways!
Thanks for playing! Great feedback! I agree with everything you said. Thanks!
One thing I would say is to put a tutorial because it took me a while to understand what's happening since everything was going on so quickly, but Good Game! Especially the music!
Good idea! I meant to put in an instruction pause screen along with controls but broke something else when doing it so I couldn't get it released in time. Thanks for playing!
Ahahahahahahah oh my gosh! That music! So good! I was laughing so hard at this one.
I did notice I could get attacked through the building. Also the camera movement was making me feel dizzy.
Thanks for this one!
Yeah, we didn't switch to having buildings until the last day. In my play throughs I was having carrots hammer me through the barn too. They are just totally relentless! hehe. Definitely need to fix that. One Wave 4 (UI gets cut off since I didn't set the canvas correctly for the HTML resolution) you unlock a bazooka which is pretty fun.
Hahahaha lemme just nuke these carrots please!! Very fun game! I thought the camera was not on my side XD
Glad you liked it. Yeah, the camera worked pretty well in the editor and it wasn't until we did the HTML build that we saw how touchy it is. Just thought doing a HTML build would get more views, but I guess when it messes up the camera that might not be a good trade off! Thanks for playing!
Liked the look, anoyyed at the controls. Loved the sound
Thanks for playing! Did you use Keyboard/Mouse or a controller? Yeah, we used the Unity Starter Asset pack. But once using the HTML build the camera became SUPER touchy. Iโll put the Win/Mac download on here soon. The controls are much less touchy.
I was using mouse and keyboard, my character was very hard to control