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Hungry Cat 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #3 | 4.833 | 4.833 |
Enjoyment | #3 | 4.000 | 4.000 |
Game Design | #4 | 3.667 | 3.667 |
Presentation | #4 | 4.167 | 4.167 |
Overall | #4 | 3.667 | 3.667 |
Audio | #5 | 3.333 | 3.333 |
Concept | #6 | 3.167 | 3.167 |
Creativity | #7 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm ran into some unexpected trouble launching this :/ My initial approach:
I got:
Digging into it, it looks like the relevant commit to cyberarm_engine to add that accessor hasn't been packaged up and pushed to rubygems.org yet, so the gem version I'm trying to use after installing the bundle isn't current enough :(
I eventually got things running after I found the relative_require path for non-mruby :) I really dig the song you added, also the presentation in general is nice and clean. Well done!
Thanks, I have not been able to run it either yet, I will check your notes and see if that makes it work at my Linux.
The core mechanics of this game feel incredibly well-polished - the camera movement is excellent and the platforming physics are bang-on!
The difficulty curve feels really natural too. I managed to finish all of the levels without dying, so I'm proud of that :D
(Totally aside from the jam voting of course, but interesting to see this running on MRuby! I imagine that makes distribution as an executable a fair bit easier.)
I decided to play to the first Hungry Cat to notice the difference, and there is some very welcomed improvements: The camera is now better and the movements are much less slippery, so it has better controls, this is cool!
All graphics (tiles, enemy, items) and transition remain the same, I would enjoyed to see some more enemies or new actions with our character, but at least the levels are completely new. It's without a doubt in the theme, good job!
I really liked it ! For some reason, my xbox series controller didn't make the cat jump (only moving), so I had to play it on keyboard.
I managed to finish it, and I really like how difficulty increases. It may be because of the keyboard gameplay I had to go for, but I find it almost easier to only keep the cat jumping never releasing spacebar, because it's possible to bounce on dogs.
The only part that surprised me was the two platforms on top of each other : it's really strange that the cat seems to teleport on the one above. I really like how the cat respawns on death. We created almost the same game (collect things avoiding ennemies until a final flag) and I find your solution way smarter and less punishing than mine. Great game ! :)