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Calico Collection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #29 | 2.625 | 2.625 |
Likelihood to make money | #35 | 1.875 | 1.875 |
Potential for Post-Production | #35 | 2.750 | 2.750 |
Overall | #35 | 2.150 | 2.150 |
Music & Sound | #37 | 1.500 | 1.500 |
Art / Aesthetic | #38 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Solo
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Comments
I like that you updated the menu screen (from what I remember) and I appreciate that you added a notice on how to get back to the menu. Good work :)
The idea of making multiple mini games is a great idea. Who doesnt like a good cat game???
The minigames are nice, would have liked to see some continuity between one and the other, and progressive difficulty. Looks a bit rough in the edges, but hey, you deliver four games instead of one, that's great!
>What was the most frustrating moment or aspect?
The switch between mouse control in everything else to keyboard in collector is a little jarring. The lack of an automatic refresh or return to the main menu in collector and finder just feels weird.
>What was your favorite moment or aspect?
I enjoyed making multiple matches of 4-stacks in the matching game.
>Was there anything you wanted to do, but couldn't?
I wanted a way to play endlessly in the collector. Otherwise, you only have a reason to play it maybe once, twice max. I don't really get the finder experience so not sure if infinite finding would be a good or bad thing.
>If you could change, add, or remove any 1 thing, what would it be?
I would remove keyboard control for collector to make it more consistent with the rest of the collection. I would add another cat type for the matching game to up the strategy.