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A jam submission

Oh BTW Glasses StackView game page

Prototype for the game Oh BTW Glasses Stack
Submitted by limemonkeys — 3 hours, 10 minutes before the deadline
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Oh BTW Glasses Stack's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#133.4553.455
Potential for Post-Production#193.7273.727
Overall#213.1823.182
Gameplay / Fun Factor#222.9092.909
Art / Aesthetic#223.1823.182
Likelihood to make money#252.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you submit to all previous sprint jams?

Yes

Was this made by a team or a solo jammer?

Team

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Comments

Submitted(+1)

Great concept! Letting the player stack glasses is a very interesting twist. The music is very pleasing and I loved the 2D and 3D mix of characters and scenario! I did face some bugs in the inventory though, and the movement momentum made it pretty hard to parkour properly. Great work overall!

Developer

Thanks for taking the time to comment. I'll be fixing the inventory and making the sure either the levels fit the movement better or vice versa. Otherwise I'm glad you enjoyed :)

Submitted(+1)

Really fun idea that, with some more development time, could really become a very fun and unique experience

Developer

Thanks for playing! There's a lot of things missing and needing fixing of present. My intent is continue development on this!

Submitted(+1)

I am super glad I gave it a try.  I was very curious about the title.  Love the idea of stacking buffs but at a cost of vision.  

Developer

Thanks! I'm glad you were able to enjoy it :)

(+1)

>What was the most frustrating moment or aspect?

The momentum-fueled movement is hard for me to get a handle on.

>What was your favorite moment or aspect?

The new characters and glasses are fun.

>Was there anything you wanted to do, but couldn't?

I wanted to use the glasses to apply some limiters to the character, but it seems like only movement buffs were available.

>If you could change, add, or remove any 1 thing, what would it be?

I'd add glasses that might, for example, allow the player to instantly stop forward movement in the air.
Developer(+1)

It's great to see you in the comments again. I find your style of commenting very informative.

It seems the movement is a recurring issue. What is your thoughts on keeping this movement but making the maps more friendly to this movement style? Once I stitched together the game and played the maps even I found myself getting frustrated with how precise some of the jumps were for the movement.

I'll be working on this project in the future and will be using your feedback as inspiration for what needs to be changed and implemented. Thanks again for taking the time to play our submission :)

I'm glad my feedback has been helpful! If you wanted to keep the movement as-is, I could see it working with bigger environmental objects. Wider platforms, that kind of thing. Some change that would make it easier to avoid issues like falling off the pillars while attempting to execute basic movement.

Keep tinkering, and you might just find a better solution! That's what I'm telling myself while tinkering on my own project, anyway.

Submitted(+1)

I don't know what I did with the glasses, but even removing everything from inventory I still have my vision obstructed. Nice concept by the way! The parkour part feels a bit floaty, but that's fine, maybe is how physics work in this weird universe. Congrats on your submission!

Developer

Inventory is has to be redone as it's riddled with bugs a few features. Had to cut my losses debugging it as it was cutting into other development time :( Also I agree that the movement was a bit too floaty. Either that or the maps weren't constructed in a way to facilitate the movement. If one were to change, which would you prefer? (Both can be an option too)

Otherwise, thanks for playing and commenting! I'm glad you enjoyed the concept :)

Submitted(+1)

Hey, cool entry :). I loved the personality of the NPCs and the music.

One constructive feedback I could give is that I found the parkour gameplay quite bouncy, I struggled a little bit to move forward on that point.

Congrats on the submission!

Developer

Thanks! I'm really glad to hear.

I realized that as I stitched the game together. I had someone else on my team work on the levels and realized that either the movement needed to be toned back or the levels needed to be sculpted to fit the floaty movement.

I intend on working on this project in the future. In your opinion, would you rather see new movement to fit the current style of levels or new levels to fit the current style of movement?

Thanks again for taking the time to comment. Feedback is very much appreciated :)