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Cosy Builder Wildlife (fake release)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art / Aesthetic | #12 | 3.556 | 3.556 |
Potential for Post-Production | #18 | 3.778 | 3.778 |
Gameplay / Fun Factor | #18 | 3.111 | 3.111 |
Likelihood to make money | #18 | 3.000 | 3.000 |
Overall | #19 | 3.244 | 3.244 |
Music & Sound | #25 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Solo
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Comments
Has a lot of promise. The music cut off about 5 minutes in. A loop would have been nice.
>What was the most frustrating moment or aspect?
Didn't find huge point targets very interesting.
>What was your favorite moment or aspect?
When I realized the prey animals react to the presence of the predator. Really made me feel like I should worry about more than just immediate points, which of course turned out to be true when I started making collections of animal spots.
>Was there anything you wanted to do, but couldn't?
I wanted to see a bit more strategy than is currently in the game.
>If you could change, add, or remove any 1 thing, what would it be?
Either more frequent animal placement or another layer of strategy. The progress is just slow enough, and the points grow high enough, that I find myself losing track of any immediate goal as I play.
The game concept is good. It wasn’t very clear what the points mean, and how to get more points. Mostly what I understood you try to match the sides of adjacent tiles to similar terrain. Not sure what the score milestones do. The second milestone at 8192 seemed to be quite far off, given the scoring rate. Played upto a score of about 800, so not sure if the scoring rate picks up after that. Rotation wasn’t working too well on the trackpad. Rotation with ‘R’ key was fine though. The background music is good, although it stopped after some time.
The game implementation in particular is excellent. The shake animation when an animal was about to be placed near another is neat. Tile rotation is smooth. Good job overall, and all the best for future development!
I like city building games. Probably not a fair comparison but it reminds me a bit about Carcassone. I think it'd be cool if you can unlock more stuff when you level up your score.
I like the improvements overall, the music holds well with the rest, and showing an icon together with the animal made me understand a bit more about the main mechanic. Still I can't get to 8K even taking all the available space, should try again later. Congrats on the game!