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NokkturnalDev

27
Posts
2
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A member registered Mar 21, 2018

Creator of

Recent community posts

Thanks again for the typing suggestion, it really was the missing piece for this game. Glad you enjoyed it! Still lots of cleaning up to do, but what a fun jam this was!

I love the way the rat's move,  so fluid. And the pass-it-on mechanic is so unique. Great job!

Knocked it out of the park with this. Fantastic.

We've changed it up now to be an actual typing game, so it will come up with words to type instead of single letters (thanks to an awesome suggestion in the comments), so hopefully it makes a bit more sense now. Thanks for playing!

Hey - nope there is no damage being taken, that overlay was just to show that the gameplay had changed, but I see your point, it does absolutely look like you're changing damage! We need to change it to something far less aggressive haha.

Thanks for playing!

We definitely need to invest more in showing the player what to do! Thanks for playing :) 

Absolutely brilliant, I spent so long playing this! God I suck at it though, haha.

Fantastic aesthetic. Incredibly difficult though, and made me a little nauseous! I'd love to see the flying streamlined into something a little more accessible - it is such a great idea for a game.

This is fantastic, very original card game. I think we added feedback to the player (in the polish jam maybe) just for people like me that don't play a ton of these types of games - we need to be spoon fed information about what is happening, haha. I really, really enjoyed this.

Super original idea. Would love to see this polished up with more feedback on what is happening. Could be a great strategy game.

Really cool so far. Started to chug a bit, but seemed stop as I killed the enemies. Maybe hammering pathfinding too hard or something? Keen to see what gets added.

Really cool idea! Feels nice and smooth for such quick development, looking forward to seeing where it goes in the polish jam.

Hey, Thanks Flaming Monkey.

We liked the typing idea so much that we changed it to that! The game feels much more fun now. Thanks for that!

I've tried to enhance the idea that the gameplay has shifted by moving the camera in more, and disabling the characters movement. It seems to somewhat work for now.

It ran for me with the EXE and PCK in the same folder with the same name. It looks nice, would be cool to see it expanded on.

5 stars for everything. Got to floor 18, that U shaped room is punishing!

I love these types of games. The slider is an interesting idea!

It's very pretty, but I have absolutely no idea how to interact with it haha.

This is my favorite from the jam that I've played so far. Great writing and a super interesting and original concept.

Fantastic job. So polished for a game jam, spent way too much time in this one haha.

Really cool concept, super hard to play though! I'd love to see this polished up, I've never played anything before where I could use my phone as an external controller.

Also seem to only be able to play the prototype build here, would love to see what you pulled off for the production jam!

Great work, love the aesthetic. The character controller is quite sluggish though, it feels maybe like there is too much mass / not enough force applied to get them moving. I think with that corrected a little bit, you'll have a banger. Really keen to see where this goes.

Very cool idea. With a little work on balancing etc this could be great.

Cool idea!

A really nice aesthetic. It might pay to slightly push the characters off the background a little (maybe a light mist effect on the ground, behind the characters?)

Looking forward to see how it turns out!

Fantastic, already feels fun.

The WASD is a kind of "Quick Time Event" where you need to press the shown keys as they pop up, it's not very intuitive at all yet sorry! ><

I don't know how I missed the W bug! Thanks for pointing that out :)